Mech (5e Creature)

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Mech[edit]

Huge construct, unaligned


Armor Class 16 (natural armour)
Hit Points 160 (13d10 + 65)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 9 (-1) 20 (+5) 3 (-4) 10 (+0) 1 (-5)

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 9 (5,000 XP)


Controlled The mech is controlled by its pilot meaning the pilot is its mind, when in the mech the mech and the pilot share the same turn with the pilot controlling the mech, when in the mech the pilot is considered in total cover however this effect can be removed if a strong corrosive is used on it.

Shocking Critical. If the mech scores a critical hit with a melee weapon, it deals an additional 10 (3d6) lightning damage and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of its next turn. If a creature scores a critical hit against the mech with a metal melee weapon, it also suffers these effects.

Magic Resistance. The mech has advantage on saving throws against spells and other magical effects.

Magic Weapons. The mech's weapon attacks are magical.

ACTIONS

Multi-attack. The mech makes two melee attacks.

Cleave. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 27 (4d10 + 5) slashing damage.

Skewer. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 27 (4d10 + 5) piercing damage.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.

Cannon. Ranged Weapon Attack: +9 to hit, reach 60 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.


The mech shines with a somewhat copper appearance as its plating with an open chest cavity with controls left and right, the mech towers over most people at 10ft with a cannon for its left arm and a giant sword in its right, it strikes fear into any who see it as its red glass eyes seem to gleam with nothing, no joy, no malice no shred of humanity... like a cold blooded killer all you can is dread when you even come close to this beast of copper, wire and weaponry.

Constructed Nature. A mechanical golem doesn't require air, food, drink, or sleep.

Rare and untested. This technology is rare and untested meaning that to even use it you must have immense knowledge about its construction and be insane enough to try and tame this mechanical beast, you had best hope the god of luck is on your side if you intend to pilot this monstrosity. (If you know or are the creator you automatically can pilot it. If not, dc22 intelligence check to operate it.) If you fail the check, you take 21 (3d6+4) lightning damage.



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