Max Healing (3.5e Optimized Character Build)

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Introduction[edit]

This is a build that I built while in school. This build is to HEAL and HEAL only! played it as a Human and it was beautiful.

References[edit]

Dungeon Master's Guide (hierophant class)

Miniatures Handbook (healer class, second wind feat)

Heroes of Battle (combat medic class)

Complete Divine (augment healing, practiced spell caster feats)

Races of the Wild (magic of the land feat)

Complete Champion (touch of healing feat)

Game Rule Components[edit]

Race[edit]

Human

Classes[edit]

Healer, Hierophant, Combat Medic

Alignment[edit]

Any Good

Spell list of Healer in the book[edit]

Healer Spell List Healers choose their spells from the following list. 0 Level: create water, cure minor wounds, deathwatch, detect magic,detect poison, light, mending, purify food and drink, read magic. 1st Level: bless water, cure light wounds, goodberry, protection from evil, remove fear, remove paralysis, sanctuary, speak with animals. 2nd Level: calm emotions, cure moderate wounds, delay poison, gentle repose, remove blindness/deafness, remove disease, lesser restoration. 3rd Level: close wounds*, create food and water, cure serious wounds, neutralize poison, remove curse, restoration, status. 4th Level: cure critical wounds, death ward, freedom of movement, mass cure light wounds, panacea*. 5th Level: atonement, break enchantment, mass cure moderate wounds, raise dead, revivify*, stone to flesh, true seeing. 6th Level: greater restoration, heal, heroes’ feast, mass cure serious wounds, regenerate. 7th Level: mass cure critical wounds, repulsion, resurrection. 8th Level: discern location, holy aura, mass heal. 9th Level: foresight, gate, true resurrection.


Items[edit]

Progression[edit]

Starting Ability Scores : Str 12 Dex 16 Con 17 Int 14 Wis 17 Cha 17


ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Healer 1 +0 +2 +0 +2 augment healing(+ Combat Casting if Human) Healing Hands
2nd Healer 2 +1 +3 +0 +3 skill Focus (Heal)
3rd Healer 3 +1 +3 +1 +3 Dodge Cleanse paralysis
4th Healer 4 +2 +4 +1 +4 Cleanse disease
5th Healer 5 +2 +4 +1 +4 Cleanse fear
6th Healer 5 Combat Medic 1 +2 +4 +3 +4 Empowered Spell Healing Kicker(sanctuary) +1 to spellcasting class
7th Healer 5 Combat Medic 2 +3 +4 +4 +4 Defensive casting, Field healer +1 to spellcasting class
8th Healer 5 Combat Medic 3 +3 +5 +4 +5 Healing Kicker(Reflex saves), Mobility +1 to spellcasting class
9th Healer 5 Combat Medic 4 +4 +5 +5 +5 magic of the land Evasion +1 to spellcasting class
10th Healer 5 Combat Medic 5 +4 +5 +5 +5 Healing Kicker(aid), spontaneous heal +1 to spellcasting class
11th Healer 6 Combat Medic 5 +5 +6 +6 +6 Cleanse poison
12th Healer 7 Combat Medic 5 +5 +6 +6 +6 Touch of Healing Effortless healing
13th Healer 8 Combat Medic 5 +6 +7 +6 +7 Unicorn companion
14th Healer 8 Combat Medic 5 Hierophant 1 +6 +9 +6 +9 faith healing
15th Healer 8 Combat Medic 5 Hierophant 2 +7 +10 +6 +10 Practiced spell Caster (Healer) divine reach
16th Healer 8 Combat Medic 5 Hierophant 3 +7 +10 +7 +10 divine reach
17th Healer 8 Combat Medic 5 Hierophant 4 +8 +11 +7 +11 Spell-like Ability
18th Healer 8 Combat Medic 5 Hierophant 5 +8 +11 +7 +11 Second Wind Spell-like Ability
19th Healer 9 Combat Medic 5 Hierophant 5 +8 +11 +8 +11 Cleanse blindness
20th Healer 10 Combat Medic 5 Hierophant 5 +9 +12 +8 +12 Cleanse spirit

Other Components[edit]

Anything not covered by the previous sections.

Highlights[edit]

Very nice and large Heals.

Munchkin-Size Me[edit]

Be an Aasimar which will give you a +2 to both Wis and Cha which really helps.

Side Notes[edit]

Overview of additional info about this build.

Limitations[edit]

Armor oath and small weapon selection and Very narrow spell list.

DM Counters[edit]

Anti-magic zones or massive damage.

Miscellaneous[edit]

Any other side notes that don't fit in the above sections.



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