Mateus (3.5e Creature)

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Mateus
Size/Type: Large Outsider (Aquatic, Cold)
Hit Dice: 12d8+96 (150 hp)
Initiative: +6
Speed: 45 ft. (9 squares), swim 50 ft.
Armor Class: 23 (-1 size, +6 Dex, +8 natural), touch 15, flat-footed 17
Base Attack/Grapple: +12/+20
Attack: Frost trident +15 melee (3d6+4 plus 1d6 cold) or flash freeze +17 ranged touch (6d6 cold)
Full Attack: Frost trident +15 melee (3d6+4 plus 1d6 cold) or flash freeze +17 ranged touch (6d6 cold)
Space/Reach: 10 ft./10 ft.
Special Attacks: Flash freeze, frostwave, spell-like abilities
Special Qualities: Absorb cold, amphibious, damage reduction 5/magic, darkvision 60 ft., immunity to cold, libra, vulnerability to fire
Saves: Fort +16, Ref +14, Will +13
Abilities: Str 18, Dex 22, Con 26, Int 18, Wis 20, Cha 20
Skills: Intimidate +20, Knowledge (arcana) +16, Knowledge (the planes) +16, Swim +17
Feats: Armor Skin x4, Fast Healing 3
Environment: Any land or aquatic, plus wherever summoner calls it to
Organization: Solitary (unique)
Challenge Rating: 10
Treasure: Frost trident (Large-sized)
Alignment: Always neutral
Advancement: -
Level Adjustment: -
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More information...

' The Esper of Ice representing Pisces of the Zodiac. She appears as a blue woman with a magnificent pink and black headdress as well as having a black fishtail with two dress like pink trancelucent fins coming off of it at the waist instead of legs that has pink lines upon it. Her arms are also appear to have an asthetic complementing her legs in appearance. Mateus carries a deep blue trident with a decorative head. Mateus speaks Aquan, Auran, Celestial, Common, and Draconic.

Combat[edit]

Mateus' frost trident, and any other weapon she might wield, is treated as adamantine and magic for the purpose of overcoming damage reduction.

Absorb Cold (Ex): Cold damage instead heals Mateus for half the amount of fire damage that would have been done. Mateus never attempts a saving throw against spells or effects that deal cold damage, unless the spell or effect does more than just deal cold damage, even then the cold damage is not reduced if she makes successful saving throw.

Flash Freeze (Su): Creates a bolt of cold energy that is fired from Mateus' frost trident as a ranged touch attack ray dealing 6d6 cold damage. Alternatively this can be used upon a body of water or other liquids at least 5 feet across to create a solid piece of ice that has a surface area equal to 15 feet, the area distribution of such is done so upon casting. Every 5 feet of ice can support a weight of up to 500 lbs before sinking, this secondary effect lasts for 7d4 rounds, after which the ice instantly melts back into liquid. This directly counters Belias' painflare.

Frostwave (Su): Creates a mighty outburst of cold energy from Mateus' trident to effect all within a 100 ft. radius of herself. This deals 10d6 cold damage to everything within the area. If Mateus is submersed in water the area is increased to a 150 ft. radius. Mateus can only use frostwave once per encounter. This effect directly counters Belias' hellfire.

Libra (Su): Magical energies surge through Mateus' blood. Mateus has a permanent deathwatch spell, and can "see" the numerical value of the current hit points of her enemies.

Spell-Like abilities: At will-detect magic; 3/day-cure critical wounds, ice storm; 2/day-cone of cold; 1/day-heal, polar ray. Caster level 12, save DCs are 15 + spell level, and the save DCs are Charisma-based.

Skills: Mateus has a +8 racial bonus on Swim checks. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she moves in a straight line.

CREATIVE CLAUSE: I do NOT OWN Mateus! This is merely a fanwork. Mateus, names, abilities, and the likes used in this are own by Final Fantasy and all other creative rights. This is simply a FAN CREATION! I DO NOT TAKE CREDIT FOR THE CREATION OF MATEUS!


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