Master of the Force (3.5e Optimized Character Build)

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Introduction[edit]

Originally formed as a philosophical study group situated on the planet Tython, the Jedi became revered as august guardians of peace and justice in the galaxy. As mystical wielders of the Force and of their glowing, signature lightsabers, their powers inspired awe in most of the galaxy's citizens. The calm, considered demeanor of the Jedi made them ideal brokers of peace in times of conflict or dispute. Yet, for all their power and diversity, the Jedi were few. Often beset by foes in times of doubt and confusion, undercurrents of evil often challenged their order and the establishment they served, the most notable being the Sith. These dark warriors were the antithesis of the Jedi, their sworn enemies, and the battle between them brought the galaxy to war more than once. In times of crisis, the Sith influence could even block the sight of the Jedi Order.

The way of the Jedi had become the way of wisdom and patience, backed by swift and decisive action when necessary. However, the Jedi Council sometimes showed what appeared to be a lack of decisiveness, such as during the Mandalorian Wars, preferring to work with events and patterns over the long term. Their inaction spurred Revan to fight back, and eventually led to the Jedi Civil War. To the rest of the galaxy, the line between Jedi and Sith became blurred during the conflict, and both sides were blamed for the destruction wrought on worlds such as Katarr, Telos, and Dantooine. A Jedi was a member of the Jedi Order, which studied, served and used the mystical energies of the Force; more specifically, the light side of the Force. The Jedi fought for peace and justice in the Galactic Republic, often against their mortal enemies, the Sith, who studied the dark side of the Force.

Recently the way of the force has wained to the point where it is all but lost except in ancient, obscure, hidden documents, and the recent discovery in the talent of the lucky psionic few.

References[edit]

Player's Handbook, Complete Adventurer, Tome of Battle, Dragon Compendium, Dungeon Master's Guide, Magic Item Compendium, Expanded Psionics Handbook, Dragon #159 (Battle Dancer's original apearance issue), and Complete Psionic

The Grit[edit]

Purchases[edit]

No item is essential to the creation of this build but it is recomended that you buy the Boots of Jumping or a Ring of Improved Jumping and a Belt of Ultimate Athleticism for the many Force-User's high jump abilities. A Bastard Sword with the Hide Away ability and the Brilliant Energy as to create the Force-User's Lightsaber. Any item that increases an ability stat other than Intelligence as Intelligence is not important as long as you have 13 Intelligence.

Progression[edit]

Racial Starting Ability Scores: No matter the way you gained your ability scores it is best to place your highest stat into Wisdom to help with your AC and Wisdom based skills. Your next highest ability should be Dexterity, and then Charisma for AC bonuses and Charisma based skills. Intelligence and Wisdom will have to be 13 minumum for the following feats and powers to come into play. Strength and Constitution don't need to be high but it is recommended to have at least bonus ones as you will be a front line combatant.

Racial Recommendation: It's recommended that you take human for its bonus feats and skills

Racial Starting Traits:


ECL Character Classes Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Ninja 1 +0 +0 +2 +0 Jack of Trades, Deft Defense Sudden Strike +1d6, Ki Power, Trapfinding, AC Bonus(Wisdom) You will need to Obtain 4 ranks into psicraft by 4th level.
2nd Ninja 1, Battle Dancer 1 +1 +0 +4 +0 AC Bonus(Charisma), Unarmed 1d6
3rd Ninja 1, Battle Dancer 1, Crusader 1 +2 +2 +4 +0 Able Learner Furious Counter Strike, Steely Resolve 5
4th Ninja 1, Battle Dancer 1, Crusader 1, Psion 1 +2 +2 +4 +2 Practiced Manifester Discipline For the build to work you should pick Egoist for your discipline and should try for force based powers. +1 to Any One Ability
5th Ninja 1, Battle Dancer 1, Crusader 1, Psion 1, Fighter 1 +3 +4 +4 +2 Exotic Weapon Proficiancy(Bastard Sword)
6th Ninja 1, Battle Dancer 1, Crusader 1, Psion 1, Fighter 2 +4 +5 +4 +2 Up the Walls, Throw Anything
7th Ninja 1, Battle Dancer 1, Crusader 1, Psion 1, Fighter 3 +5 +5 +5 +3
8th Ninja 1, Battle Dancer 1, Crusader 1, Psion 2, Fighter 3 +6 +5 +5 +4 +1 to Any One Ability
9th Ninja 1, Battle Dancer 1, Crusader 1, Psion 2, Fighter 4 +7 +6 +5 +4 Extra Favored Class (Psion), Two-Weapon Fighting
10th Ninja 1, Battle Dancer 1, Crusader 1, Psion 3, Fighter 4 +7 +7 +6 +4
11th Ninja 1, Battle Dancer 1, Crusader 1, Psion 3, Fighter 5 +8 +7 +6 +4
12th Ninja 1, Battle Dancer 1, Crusader 1, Psion 4, Fighter 5 +9 +7 +6 +5 Speed of Thought +1 to Any One Ability
13th Ninja 1, Battle Dancer 1, Crusader 1, Psion 4, Fighter 6 +10 +8 +7 +6 Improved Critical(Bastard Sword
14th Ninja 1, Battle Dancer 1, Crusader 1, Psion 5, Fighter 6 +10 +8 +7 +6
15th Ninja 1, Battle Dancer 1, Crusader 1, Psion 5, Fighter 7 +11 +8 +8 +7 Mental Leap
16th Ninja 1, Battle Dancer 1, Crusader 1 Psion 6, Fighter 7 +12 +9 +9 +7 +1 to Any One Ability
17th Ninja 1, Battle Dancer 1, Crusader 1, Psion 6, Fighter 8 +13 +10 +9 +7 Oversized Two-Weapon Fighting
18th Ninja 1, Battle Dancer 1, Crusader 1, Psion 6, Fighter 9 +14 +10 +10 +8 Run
19th Ninja 1, Battle Dancer 1, Crusader 1, Psion 6, Fighter 10 +15 +11 +10 +8 Improved Two-Weapon Fighting
20th Ninja 1, Battle Dancer 1, Crusader 1, Psion 6, Fighter 11 +16 +11 +10 +8 +1 to Any One Ability

Munchkin-Size Me[edit]

For an alternitive you could switch out the human with another race but the multiclassing will be a lot more difficult without another use of the variant feat Extra Favored Class Also you could instead of finishing with Fighter switch the Psion and Fighter or half&half.

Limitations[edit]

Sadly the class requires a lot of high level stats to be an effective "Dancing Monk" and unless you can afford a 52,000 dollar sword you won't have a lightsaber and the lightsaber itself won't effect undead or constructs as they don't have any living material as per the Brilliant Energy enchantment.

DM Counters[edit]

The benefits from this build include high AC and wide versatility of skills. To counter send the player in a battle with a creature or npc that has high attack bonus (IE: Fighter with Weapon Focus, Greater Weapon Focus, and Weapon Mastery.



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