Master of Ki Manipulation (3.5e Feat)

From D&D Wiki

Jump to: navigation, search

Master of Ki Manipulation [Ki Manipulation]

Your Mastery of Ki Manipulation has unlocked new hardly heard of abilities.
Prerequisite: Wis 17 or Cha 17, 3 Ki Manipulation Feats
Benefit: You may use the following abilities.

Inertial Armor: As a swift action you may spend 4 Ki Points to gain a +4 Ki Bonus to Armor.

Inertial Strike: As a swift action you may pay up to 5 Ki Points to gain a +1 Ki Bonus to attack and damage rolls. This is bought on a point for point scale.
Special: You may also recover 2 Ki Points when meditating for an hour instead of the normal 1. This stack with the Deep Meditation ability of the Adept base class.



Back to Main Page3.5e HomebrewCharacter OptionsFeatsKi Manipulation Feats

Home of user-generated,
homebrew pages!


Advertisements: