Master of Illusion (3.5e Optimized Character Build)
Introduction[edit]
Under Work
References[edit]
PHB, DMG, MM, Complete mage (Master Specialist), Races of Stone (schadowcraft mage)
Game Rule Components[edit]
Spells, Powers, Soulmelds, Stances, etc...[edit]
Items[edit]
Headband of intellect +6, Tome of Clear Thought +5, Bracers of armor +8, Gloves of Dexterity +6, Cloak of Resistance +5
Progression[edit]
Starting Ability Scores (Before Racial Adjustments): Max into INT. 2-nd choice into CON, 3-rd into DEX
Race (Templates): Gnome (forest)
Starting Racial Traits: STR -2, CON +2
Level | Class | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1 | Wizard 1 | 0 | 0 | 0 | 2 | Spell Focus (Illusion) | Summon familiar, Scribe Scroll | School of specialization (Illusion), Prohibited schools: Evocation and Necromancy. Expand Spellcraft, Knowledge (arcana) and Concentration for max. Bluff and Hide until they reach 4. |
2 | Wizard 2 | 1 | 0 | 0 | 3 | |||
3 | Wizard 3 | 1 | 1 | 1 | 3 | Heighten spell | ||
4 | Wizard 3, Master Specialist 1 | 1 | 1 | 1 | 5 | Skill Focus (spellcraft) | Ability increase INT | |
5 | Wizard 3, Master Specialist 2 | 2 | 1 | 1 | 6 | Expanded spellbook | ||
6 | Wizard 3, Master Specialist 3 | 2 | 2 | 2 | 6 | Extend Spell | Greater Spell Focus | |
7 | Wizard 3, Master Specialist 4 | 3 | 2 | 2 | 7 | Minor school esoterica | ||
8 | Wizard 3, Master Specialist 5 | 3 | 2 | 2 | 7 | Expanded spellbook | Ability increase INT | |
9 | Wizard 3, Master Specialist 5, Shadowcraft Mage 1 | 3 | 2 | 2 | 9 | Any | Cloack of shadow | |
10 | Wizard 3, Master Specialist 5, Shadowcraft Mage 2 | 4 | 2 | 2 | 10 | Silent Illusion | ||
11 | Wizard 3, Master Specialist 5, Shadowcraft Mage 3 | 4 | 3 | 3 | 10 | Shadow Illusion | ||
12 | Wizard 3, Master Specialist 5, Shadowcraft Mage 4 | 5 | 3 | 3 | 11 | Any Spell Focus | Extend Illusion | Ability increase INT |
13 | Wizard 3, Master Specialist 5, Shadowcraft Mage 5 | 5 | 3 | 3 | 11 | Powerful shadow magic | ||
14 | Wizard 3, Master Specialist 5, Shadowcraft Mage 5, Archmage 1 | 5 | 3 | 3 | 13 | High Arcana (Mastery of Shaping) | ||
15 | Wizard 3, Master Specialist 6, Shadowcraft Mage 5, Archmage 1 | 6 | 4 | 4 | 14 | Any | Caster level increase +1 | |
16 | Wizard 3, Master Specialist 6, Shadowcraft Mage 5, Archmage 2 | 7 | 4 | 4 | 15 | High Arcana (Mastery of Elements) | Ability increase INT | |
17 | Wizard 3, Master Specialist 7, Shadowcraft Mage 5, Archmage 2 | 7 | 4 | 4 | 15 | Moderate school esoterica | ||
18 | Wizard 3, Master Specialist 8, Shadowcraft Mage 5, Archmage 2 | 8 | 4 | 4 | 16 | Any | Expanded spellbook | |
19 | Wizard 3, Master Specialist 9, Shadowcraft Mage 5, Archmage 2 | 8 | 5 | 5 | 16 | Caster level increase +1 | ||
20 | Wizard 3, Master Specialist 10, Shadowcraft Mage 5, Archmage 2 | 9 | 5 | 5 | 17 | Major school esoterica | Ability increase INT |
Highlights[edit]
DC for Illusion spells: 10 + spell Lvl + 1 (race) + 13 (assuming 18 initial int) + 2 (spell focus) = 26-35 (Or 28-37 if spell have DC "Will disbelief")
With Shadow illusion and powerful shadow magic you can cast figment spells like a shadow evocation or conjuration. After your targets disbelief(!) they work, but with 20%+spell level*10% reality. For example, minor image (2-nd lvl spell) can copy any up to 1-st lvl evocation, or conjuration (summoning/creation) spell (reality 40%). Highten spell is your best friend. And better. Shadow-casted fireball is still illusion with "Will disbelief", and you can use skills of Archmage to change it.
Munchkin-Size Me[edit]
You may chose all 5 lvl of Archmage. If one will be spellpower, you lose only Major esoterica. Some of Arch High arcana is worth it.
Limitations[edit]
To be honest, its may be a typical Evoker witch only one prohibited school.
DM Counters[edit]
If anything wants Fortitude or Reflex save, you have very small chance to survive. But remember. You are illusionist. If enemy see you, you are not worth your hat.
Miscellaneous[edit]
Fell free to comment here. - Your grammar is terrible. - I agree with the former comment.
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