Master Hand (5e Creature)
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Master Hand[edit]
Large aberration, chaotic evil Armor Class 17
Saving Throws Dex +12 Feature Name. Feature description ACTIONSAction Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage. Smack= melee attack, 36(3d8+12) bludgeoning on a hit Grab= melee attack, 42(5d6+12) force on a hit and if the target is large or smaller it must succeed a dc 21 Dexterity saving throw or be grappled Finger Gun= Ranged attack, 16 (1d8+12) piercing, 16(1d8+12) radiant on a hit and if creature is medium or smaller must succeed on a Dexterity saving throw or be knocked prone
LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. |
Master Hand is a white right hand-like entity who acts as the creator of the Super Smash Bros. universe and is also the creator of the World of Trophies. He is the main antagonist of the Super Smash Bros series. He is only playable in the games through hacking, but in Melee, a glitch exists that makes him playable. |
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