Master Hand (5e Creature)
Master Hand[edit]
Large aberration, chaotic evil Armor Class 17
Saving Throws Dex +12 Feature Name. Feature description ACTIONSmultiattack Master hand makes 2 smack attacks and one grab attack Smack= Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 24(3d8+12) bludgeoning Grab= Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 27(5d6+12) force and if the target is large or smaller it must succeed a dc 21 Dexterity saving throw or be grappled Finger Gun= Ranged Magical Attack: +15 to hit, range 50/200 ft., one target. Hit: 16 (1d8+12) piercing, 16(1d8+12) radiant and if creature is medium or smaller must succeed on a Dexterity saving throw or be knocked prone
LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Heal, Master Hand recovers an amount equal to 1/10 of the damage they have taken this round rounded down Counterattack Master Hand makes one(1) smack attack |
Master Hand is a white right hand-like entity who acts as the creator of the Super Smash Bros. universe and is also the creator of the World of Trophies. He is the main antagonist of the Super Smash Bros series. He is only playable in the games through hacking, but in Melee, a glitch exists that makes him playable. |
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