Master Hand (5e Creature)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help. None of the attacks have a listed attack modifier, reach or range. The damage of the attacks is incorrectly calculated. 21:50, 10 September 2024 (MDT)


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Master Hand[edit]

Large aberration, chaotic evil


Armor Class 17
Hit Points 420 (40d10 + 200)
Speed 40 ft., fly 50 ft. (hover)


STR DEX CON INT WIS CHA
23 (+6) 25 (+7) 20 (+5) 22 (+6) 12 (+1) 23 (+6)

Saving Throws Dex +12
Proficiency Bonus +5
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, petrified
Senses darkvision 120 ft., passive Perception 11
Languages all
Challenge 14 (11,500 XP)


Feature Name. Feature description

ACTIONS

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.

Smack= melee attack, 36(3d8+12) bludgeoning on a hit

Grab= melee attack, 42(5d6+12) force on a hit and if the target is large or smaller it must succeed a dc 21 Dexterity saving throw or be grappled

Finger Gun= Ranged attack, 16 (1d8+12) piercing, 16(1d8+12) radiant on a hit and if creature is medium or smaller must succeed on a Dexterity saving throw or be knocked prone


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

[1]

Master Hand is a white right hand-like entity who acts as the creator of the Super Smash Bros. universe and is also the creator of the World of Trophies. He is the main antagonist of the Super Smash Bros series. He is only playable in the games through hacking, but in Melee, a glitch exists that makes him playable.

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