Master Assassin (5e Optimized Character Build)
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Have you ever felt that the tarrasque has too much health? Have you ever had the need to smite anyone in your path? then this is the class for you!
Rules; This build is heavily multiclassed.
In addition to multiclassing, this build also uses optional rules for vorpal piercing weapons, and feats.
Get A Vorpal Greatsword
- Rogue 3 (Assassin Archetype)
- Fighter 3 (Battle Master Archetype)
- Warlock 1 (Hexblade Patron)
- Cleric 2 (Grave Domain)
- Paladin 2 (any Oath)
- Wizard 9 (Bladesinger)
Total level: 20
Play the monstrous race Bugbear.
Assuming you have one boon by level 20, take Boon of The Crusader.
Ask your DM if you can play a Monstrous race.
Take the feat Great Weapon Master
Now you're set to go!
Get 3 Levels in Rogue and pick the Assassin Subclass for the automatic critical strikes in the surprise round.
Get 3 levels in Fighter for action surge, then take battle master for the superiority dice.(Maneuvers don't really matter .)
Get 2 levels in Cleric, pick the Grave domain for the Channel Divinity.
Get 1 level in Warlock and take the Hexblade pact for the hex spell for an extra 1d6 damage per attack, and for the hexblade's curse feature.
Get 2 Paladin levels for the massive amounts of smite.
Use a Vorpal GreatSword for the application of and an extra 6d8 on critical hits.
Have 20 Strength for +5 damage per attack.
if you get a relatively high Dexterity it'll be easy enough to sneak up on people, especially if you take expertise in Stealth. Use your channel divinity and then cast hex on the enemy, then use your Hexblade's curse feature from the hexblade subclass. great, now you can attack your enemy.
|2||Use your Hexblade feature|
|1||Attack with your Vorpal GreatSword|
|2||Apply Divine Smite using a 6th Level spell slot|
|3||Apply savage attacks from Bugbear race|
|4||Apply Extra 1d6 damage from Hex|
|5||Use Any Maneuver that allows you to add a Superiority die to damage|
|6||Add 6 damage because of Hexblade feature|
|7||Add 10 damage because you used Great Weapon Master Feature|
|8||Add 5 damage because of your +5 Strength|
|9||Add 3 damage because of Vorpal Weapons being +3|
|Current total damage- 4d6+6d8+24|
|10||Double the dice because of Rouge Instant Critical|
|Current Total Damage- 8d6+12d8+24|
|11||Apply Vorpal Damage|
|12||Apply surprise attack from Bugbear|
|Current Total damage- 12d6+18d8+24|
|13||Double damage because of cleric Channel Divinity|
|Total damage from First Attack- (12d6+18d8+24)*2|
|14||Make second attack with Vorpal GreatSword|
|15||Apply Divine Smite using a 5th level spell slot|
|16||Apply savage attacks|
|17||Add 1d6 because of Hex|
|18||Use ay maneuver that allows you to add a superiority die to damage|
|19||Add 6 damage because of Hexblade feature|
|20||Add 10 damage because you used Great Weapon Master Feature|
|21||Add 5 damage because of your +5 Strength|
|22||Add 3 damage because of Vorpal Weapons being +3|
|Current Total Damage- 4d6+6d8+24|
|23||Double Damage because of Rouge Instant Critical|
|Current Total Damage- 8d6+12d8+24|
|24||Apply Vorpal Critical Damage|
|Total Damage for Second Attack- 8d6+18d8+24|
|25||Make 3rd Attack with Vorpal Greatsword|
|26||Repeat Steps 14 through 24|
|Total Damage For 3rd Attack- 8d6+18d8+24|
|27||Use Action Surge|
|28||Make 4th Attack with Vorpal Greatsword|
|29||Repeat Steps 14-24, using a 4th level spell slot for divine smite.|
|Total Damage For 4th Attack- 8d6+18d8+24|
|30||Make Fifth Attack with Vorpal Greatsword|
|31||Repeat Steps 14-24, using a 4th level spell slot for divine smite, and without using a superiority die|
|Total Damage for 5th Attack- 8d6+16d8+24|
|32||Make 6th Attack with Vorpal Greatsword|
|33||Repeat step 31|
|34||Total Damage for 6th Attack- 8d6+16d8+24|
|35||Make 7th Attack with Vorpal Greatsword using the extra action given from Haste|
|36||Repeat Step 31, using a 3rd level spell slot for divine smite|
|Total Damage From 7th Attack- 8d6+14d8+24|
|37||Make 8th Attack with Vorpal Greatsword as a bonus action because of Great Weapon Master feat, as you suprised your enemy|
|38||Repeat step 36|
|Total Damage From 8th Attack- 8d6+14d8+24
Total Damage From All Attacks- (12d6+18d8+24)*2+56d6+114d8+168
Minimum Damage- 446 Average Damage- 1171 Maximum Damage- 1896
If you use the rule where when you get a critical hit, you simply double the damage total is ((7d6+12d8+24)*2+28d6+78d8+168)*2
Minimum Damage- 720 Average Damage- 1644 Maximum Damage- 2568