Masked Man (5e Class)

From D&D Wiki
Jump to navigation Jump to search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Almost no class page is in a finished state when it is first posted. For guidance, see the 5e Class Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Masked One[edit]

Maskeli kişiler kendi yeteneklerini ve farkındalıklarını çeşitli yollarda geliştirerek bu özelliklerini görevleri başarılı kılmak amacıyla kullanırlar. Halk arasında çok popular değillerdir ve çoğu kişi yeteneklerini tam anlamıyla bilmemektedir. Bilinen en önemli özellikleri görevleri tamamlama konusundaki hassasiyetleridir.

<!-Introduction Leader->[edit]

Creating a Masked One[edit]

Maskeli kişi olmanızın sebebi neydi? Zamanında bir trajedi yaşadınız ve intikamınızı almak için bu yola mı girdiniz? Kendi alanınıza dünyadaki uzman kişilerden biri olarak herkesin güvendiği biri olmak mı? Yoksa sadece ciddi görevlere dahil olarak ölümün kıyısında dolanmanın verdiği hazın peşinde mi koşacaksınız?

Quick Build

You can make a Masked One quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Strength or Dexterity. Second, choose the Faction Agent background.

Class Features

As a Masked One you gain the following class features.

Hit Points

Hit Dice: 1d8 per Masked One level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Masked One level after 1st

Proficiencies

Armor: light armor, medium armor
Weapons: simple weapon, martial weapon
Tools: thieves' tools, the mask
Saving Throws: Wisdom, Dexterity
Skills: Choose any 3.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Rapier or (b) Longsword or (c) any Simple weapon
  • (a) Leather Armor or (b) Scale Mail
  • (a) Shortbow or (b) Crossbow
  • (a) Dungeoneer's pack or (b) Explorer's pack
  • If you are using starting wealth, you have 5d4 * 10 in funds.

Table: The Masked One

Level Proficiency
Bonus
Features Bonus Movement Precise Strike
1st +2 Martial Virtues, Fighting Styles +5 ft.
2nd +2 test1, Precise Strike +5 ft. 1d6
3rd +2 <!-SubClass Feature-> +5 ft. 1d6
4th +2 Ability Score Improvement, Mask of Many Gestures +5 ft. 2d6
5th +3 +5 ft. 2d6
6th +3 +10 ft. 2d6
7th +3 +10 ft. 3d6
8th +3 Ability Score Improvement +10 ft. 3d6
9th +4 +10 ft. 3d6
10th +4 +10 ft. 4d6
11th +4 +15 ft. 4d6
12th +4 Ability Score Improvement +15 ft. 4d6
13th +5 +15 ft. 5d6
14th +5 +15 ft. 5d6.
15th +5 +15 ft. 5d6
16th +5 Ability Score Improvement +20 ft. 6d6.
17th +6 +20 ft. 6d6.
18th +6 +20 ft. 6d6.
19th +6 Ability Score Improvement +20 ft. 7d6.
20th +6 +25 ft. 7d6.

Level 1 Features[edit]

Martial Virtues
While you are not wearing any armor nor a shield, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier. When using armor you can use your Wisdom modifier instead of your Dexterity modifier. You ignore the modifier's limitation for medium armor.
Fighting Styles
You can select one of the fighting styles from fighting style table

Level 2 Features[edit]

test1
Precise Strike
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Precise Strike column of the Masked One table.

Level 3 Features[edit]

<!-Subclass Feature->[edit]
<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Level 4 Features[edit]

Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Mask of Many Gestures
While you are wearing your Special Mask, you gain advantage on deception skill checks and creatures who tries insight skill check on you have disadvantage.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-SubClass Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-SubClass Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Masked One Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Masked One class, you must meet these prerequisites:

Ability Score Minimum
Dexterity 13 and Wisdom 13

Proficiencies. When you multiclass into the Masked One class, you gain the following proficiencies: any 1.

0.00
(0 votes)

Back to Main Page5e HomebrewClasses<!-is based in music, travels, performance, and/or a wide range of spells-><!- melee and/or ranged fighters with magic less than or equal to an eldritch knight. Fighter variants and mashups are the most common homebrew classes-><!-focuses on unarmed attacks and mobility-><!-tracker, hunter, understands nature and animals without being a druid or beast master-><!-stealthy, often with low hit points-><!-keep this category if the class uses multiple tags->