Masked Horror (5e Creature)

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Masked Horror[edit]

Medium undead, chaotic evil


Armor Class 15 (natural armour)
Hit Points 95 (10d8 + 50)
Speed 30 ft., climb 20 ft.


STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 20 (+5) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Str +8, Dex +5
Skills Intimidation +3, Stealth +8
Proficiency Bonus +3
Damage Vulnerabilities radiant
Damage Resistances cold, fire, necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages the languages it knew in life, plus Abyssal and Infernal
Challenge 5 (1,800 XP)


Death Burst. When the horror dies, its body transforms into purple fog over a 10-foot radius. A creature that starts its turn inside the fog or moves into it for the first time on its turn must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn. A creature inside the fog cannot breathe. Undead, constructs, fiends and creatures that do not breathe are immune to this effect. The fog dissipates after 5 minutes or a strong gust of wind blows it away.

Pack Tactics. The horror has advantage on an attack roll against a creature if at least one of the horror's allies is within 5 feet of the creature and the ally isn't incapacitated.

Turn Resistance. The horror has advantage on saving throws against any effect that turns undead.

ACTIONS

Multiattack. The horror makes two attacks, two with its claws or one with its claws and one with its bite. Instead of making a bite attack, it may use its Terrify.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 5) piercing damage. The target must also succeed on a DC 13 Constitution saving throw or take 7 (3d4) poison damage and be poisoned for 1 minute.

Terrify. Each creature within 60 feet of the horror that can see it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this horror's Terrify for the next 24 hours.


Masked horrors are deeply disturbing undead creatures, made by demonic rituals infusing a corpse with fiendish powers. Knowledge of these rituals is thankfully very rare, but the undead they create are fearsome horrors. By focusing the power into a mask shaped to look like a tortured face and fusing it to the undead monstrosity's head, the undead creature is made faster, stronger, and smarter. The hands morph into talons, and the mouths of their masks can move, just like the mouth of a normal being, which they can use to deliver a toxic bite. Additionally, the corpse turns a sickly purple colour, and glowing red eyes can be seen under the mask. Their personalities are just as twisted as their appearances, taking sick pleasure in injuring living beings, and they hate working with other beings, preferring to attack in packs of their own, or weaker undead, destroying their foes with vicious claws and toxic fangs. Masked horrors also have a macabre obsession with death, often lingering around graveyards and corpses. When they are destroyed, they quickly fade into a malevolent purple fog, leaving behind only the mask.

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