Mary Sue (Character Concept)
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Introduction[edit]
This is a concept I came up with a while ago when I asked how what would a generic Mary Sue look in core DnD. Mary has to be good at everything which I'm interpreting as being strong martially, magically, and socially.
References[edit]
SRD and Unearthed Arcana.
Game Rule Components[edit]
Spells, Powers, Soulmelds, Stances, etc...[edit]
Items[edit]
<- items used in this build ->
Progression[edit]
Str 10 Dex 15 Con 10 Int 13 Wis 8 Cha 15 (Before Racial Adjustments): <- starting ability scores before racial adjustments ->
Half-Elf (Minor Fey Bloodline):
Starting Racial Traits:
Humanoid (Elf). Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size. Half-elf base land speed is 30 feet. Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. +1 racial bonus on Listen, Search, and Spot checks. +2 racial bonus on Diplomacy and Gather Information checks. Elven Blood: For all effects related to race, a half-elf is considered an elf. Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic). Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count. Level Adjustment: +0.
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Fighter 1 | +1 | +2 | +0 | +0 | Dodge, Weapon Finesse, Duel Wielding, Weapon Focus: Rapier, Frail (flaw), Inattentive (flaw) | Fighter Feat | |
2nd | Fighter 1, Batttle Sorcerer 1 | +1 | +2 | +0 | +2 | none | Sorcerer spell casting, Familiar: Cat (+3 Hide), Spells Learned: Resistance, Light, Disrupt Undead, True Strike, Protection against Evil | <- other stuff -> |
3rd | Fighter1, Battle Sorcerer2 | +2 | +2 | +0 | +3 | Mobility | Spells Learned: Prestidigitation | |
4th | Fighter 1, Sorcerer 2, Half-Elf Paragon 1 | +2 | +2 | +2 | +3 | Still Spell | Elven Vision (+1 Spot & Search), Bonus Feat: Still spell | +1 Charisma, +2 hide (Fey minor bloodline) |
5th | Fighter 1, Sorcerer 3, Half-Elf Paragon 1 | +2 | +3 | +3 | +3 | none | Spells Learned: Color Spray | |
6th | Fighter 1, Sorcerer 4, Half-Elf Paragon 1 | +3 | +3 | +3 | +4 | Weapon Focus: Rapier | Spells Learned: Cat's Grace, Detect Magic | |
7th | Fighter 1, Sorcerer 4, Half-Elf Paragon 2 | +4 | +3 | +4 | +4 | none | Persuasion (+1 Gather Information & Diplomacy,+2 on all other Charisma based skills), Normal Sorcerer spells per day progression for this level | |
8th | Fighter 1, Sorcerer 5, Half-Elf Paragon 2 | +4 | +3 | +4 | +4 | Iron Will (from bloodline) | Spells Learned: Eagles Splendor | +1 Dex |
9th | Fighter 1, Sorcerer 5, Half-Elf Paragon 2, Eldritch Knight 1 | +5 | +5 | +4 | +4 | Two-Weapon Fighting, Two-Weapon Defense | Fighter feat (included) | |
10th | Fighter 1, Sorcerer 5, Half-Elf Paragon 2, Eldritch Knight 2 | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
11th | <- class, racial HD, or LA -> | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
12th | <- class, racial HD, or LA -> | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
13th | <- class, racial HD, or LA -> | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
14th | <- class, racial HD, or LA -> | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
15th | <- class, racial HD, or LA -> | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
16th | <- class, racial HD, or LA -> | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
17th | <- class, racial HD, or LA -> | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
18th | <- class, racial HD, or LA -> | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
19th | <- class, racial HD, or LA -> | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
20th | <- class, racial HD, or LA -> | + | + | + | + | <- feat(s) -> | <- class features gained -> | <- other stuff -> |
Other Components[edit]
<- anything not covered by the previous sections ->
Highlights[edit]
<- How and why this build works ->
Munchkin-Size Me[edit]
<- Take it to the next level ->
Side Notes[edit]
<- overview of additional info about this build ->
Limitations[edit]
<- conditions of when this build works ->
DM Counters[edit]
<- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. ->
Miscellaneous[edit]
<- Any other side notes that don't fit in the above sections. ->
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