Marksman (3.5e Feat)
From D&D Wiki
Marksman [General, Fighter]
Your hand-eye coordination has evolved to become far greater than mere normal archers; but rather, you can accurately pinpoint locations on your enemies body that are weak.
Prerequisite: Dex 13+, Base Attack Bonus +1
Benefit: You gain your dexterity bonus to your damage whenever you use a ranged weapon (not including thrown weapons).
You may also gain one of the following two benefits;
- Swift Shot: You may draw your ranged weapon as a free action instead of a move action. You may also throw weapons at a normal rate of attacks (much like a character with a bow). You may draw a hidden thrown weapon as a move action.
- Crack Shot: Your range while using a projectile weapon is increased by 25% or 50% when using a thrown weapon. This stacks with Far Shot.
Special: This feat replaces Point Blank Shot for any pre-requisites. Any class that grants you Point Blank Shot may also grant you this feat instead. This bonus does not stack with the strength bonus gained for using a composite bow.
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Fighter Feats