Mark of the Hero (3.5e Template)
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Those that bear the mark of the hero are both blessed and cursed!
Some blood lines have the ability to produce True Heroes that are attuned to a core Alignment. those who have the mark of the hero(a magical tattoo shows up on one of the hands or torso) are blessed by a supernatural Force that grants them abilities beyond their normal reach so they might be able to complete a task they may or may not know what the task they have been chosen complete is. They are also cursed by Fate to live a life of strife the mark appears during puberty and will often bring misfortune to those that are close to them.
Mark of the hero[edit]
“Mark of the Hero” is an inherited template that can be added to any living, corporeal creature with an Intelligence score of 4 or higher hereafter referred to as the base creature
Size and Type[edit]
same as base creature
Hit Dice[edit]
+2 Hit points per Hit Dice in addition to normal hit points
Speed[edit]
same as base creature
Armor Class[edit]
natural armor improves by +2
Attack[edit]
same as base creature
Full Attack[edit]
same as base creature.
Special Attacks[edit]
Heroes must choose a weapon type (example swords). weapons of the chosen type in the hands of the hero have the following qualities added to them.
Chaotic = Anarchic and Lawful bane
Lawful = Axiomatic and chaotic bane
Evil = Unholy and Good bane
Good = Holy and evil bane
Special Qualities[edit]
Fast Healing(SU) 1+(HD/2) to a max 10,
Damage reduction(SU):1+(HD/2)/opposing alignment,
Immunity to poison, diseases, paralysis and mind-affecting spells and abilities
Heroes perception(SU): the hero see's the Alignment of people that opposed and share his Alignment.
Heroes Curse(SU) the hero experiences double the normal random encounters
Heroes stigma(SU) (people who share the heroes alignment have a +6 to there reaction roll and people with the opposite alignment will take a -6 to there reaction, diplomacy, bluff, Gather Information . (the affected will not know why they cant stand the sight of that person or why they seem to just love him)
Abilities[edit]
+4 to a physical stat and +4 to a mental stat
Skills[edit]
+10 to any 3 skills of there choice(has to make sense for the character concept example: An knight may choose to receive the bonus on ride checks but not hide)
Feats[edit]
same as Base creature
Environment[edit]
Any
Organization[edit]
Any
Challenge Rating[edit]
+2
Alignment[edit]
Alignment has to share the blessings type
Level Adjustment[edit]
+2
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