Marine (5e Subclass)
Marine[edit]
Fighter Subclass
The Marines are the Royal Navy's elite naval soldiers. They have been trained to excel at close quarters combat as well as ranged marksmanship. Landing parties as well as boarding parties and many other aquatic military actions are lead by these soldiers.
- First In and Last Out
You are the vanguard. At 3rd level, you add your proficiency bonus to Initiative rolls and you gain proficiency in Dexterity saving throws.
- Weapons Specialist
You are only as good as your weapons so treat them well and they will treat you well. At 3rd level, your damage die for all light and ranged weapons increase by 1 increment. (1d4 > 1d6 > 1d8 > 1d10 > 1d12 > 2d6 > 2d8 > 2d10 > 2d12). You gain one additional increment at 10th and 18th levels.
- Evasion
"Get down, incoming!" You have been through hell and back and have seen what can happen in an explosion. At 7th level, when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
- Intensive Training and Survival Training
Crawling through mud in the rain has taken its toll but now you begin to see the benefits. At 10th level, you gain proficiency in the Survival and Nature skills and add double your proficiency in both of them.
In addition, when wearing light or no armor, you gain a +1 to your AC and swimming or climbing don't cost you extra movement.
- Endurance Training
"No use to us dead soldier." You have been giving basic instruction in first aid and have been pushed to your limits on the track. At 15th level, you can use a bonus action on each of your turns to expend a hit dice and regain hit points equal 1d10 + your Constitution modifier + half your fighter level. You can use this feature number of times equal to your proficiency bonus and regain all uses after a long rest.
- Veterans Experience
Years of service and training have made you into the perfect killing machine. Having survived this long has it's benefits in the field. At 18th level, once per turn, when you miss an attack with a light or ranged weapon, you can reroll the attack.
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