Mandragoran (5e Creature)
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Mandragoran[edit]
Large fiend (demon), chaotic evil Armor Class 18 (natural armor)
Saving Throws Str +10, Con +9, Wis +8, Cha +7 Innate Spellcasting. The mandragoran's spellcasting ability is Wisdom (spell save DC 16). The mandragoran can innately cast the following spells, requiring no material components: At will: druidcraft, detect magic, dispel magic Magic Resistance. The mandragoran has advantage on saving throws against spells and other magical effects. ACTIONSMultiattack. The mandragoran makes three attacks: one with its bite and two with its vines. Alternatively, the mandragoran makes one attack with its bite and casts a spell. Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage. Vine. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). The mandragoran has two vines, each of which can grapple one creature.
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Mandragorans are demons with power over nature. They are known to some as root demons because their bodies are covered in roots and vines, with their arms being made entirely of thick vines. They are primarily carnivorous, skewering small animals and indoctrinated followers on their sharpened, stick-like teeth. |
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