Man-at-Arms (5e Creature)
Man-at-Arms[edit]
Medium humanoid (any race), any alignment Armor Class 13 (leather armor)
Proficiency Bonus +2 ACTIONSSpear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
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Peasants form the bulk of their lord's forces. Some receive no training at all and are simply rounded up and pointed at the enemy. Men-at-arms are the lucky ones. When they were paraded before their lord, he decided they had the potential to fight back and ordered that they be trained. Variant: Man-at-Arms EquipmentSome men-at-arms have better equipment than others. A man-at-arms with better equipment has AC 16 (scale mail) and the following actions: Billhook. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) slashing damage. Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage. |
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