A mammoth is an species of proboscideans commonly equipped with long, curved tusks and a covering of long hair. The largest known mammoths reach heights in the region of 4 m at the shoulder and weights up to 8 tonnes, while exceptionally large males may have exceeded 12 tonnes. Their social structure is the same as elephants, with females living in herds headed by a matriarch, whilst bulls live solitary lives or form loose groups after sexual maturity.
Mammoth[edit]
Mammoth Level 11 Elite Brute
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Huge natural beast XP 1,300
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HP 290; Bloodied 145
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Initiative +9
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AC 25; Fortitude 25, Reflex 16, Will 18
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Perception +6
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Speed 10
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Saving Throws +2; Action Points 1
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Traits
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Tusk Lift
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Creatures grabbed by the mammoth's Tusk Grab power take a -2 penalty to their escape rolls, and suffer 5 damage at the beginning of their turn.
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Standard
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Tusk Grab ♦ At-will
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Attack: Melee 2 (one creature); +15 vs. AC
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Hit: 2d10 + 8 damage, and the target is grabbed.
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Special: If the mammoth uses tusk grab at the end of a charge, it may immediately end the grab to push the target 2 squares, and the target takes 1d10 damage as though they had fallen 10 feet.
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Trample ♦ At-will
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Attack: +12 vs. Reflex
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Hit: 2d8 + 8 damage, and the target is knocked prone.
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Effect: The mammoth moves up to its speed, and may move through squares occupied by enemies of large size or smaller. It must end the move in unoccupied squares. It makes one trample attack against each enemy it moves through in this way.
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Skills —
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Str 26 (+13)
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Dex 8 (+4)
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Wis 8 (+4)
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Con 20 (+10)
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Int 3 (+1)
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Cha 13 (+6)
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Alignment Unaligned
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Languages —
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Equipment —
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Mammoth Lore[edit]
A character knows the following information with a successful Nature check.
DC 20: Hunting Mammoth can be done with normal hunters but not without a lot of work. They cannot climb out of traps that are more than 15 feet deep. But it will always be very dangerous.
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