Malomba (5e Creature)
Malomba[edit]
Small monstrosity, lawful evil Armor Class 13
Skills Medicine +5, Nature +3, Perception +5 Spider Climb. The malomba can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Innate Spellcasting. The malomba's innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The malomba can innately cast the following spells, requiring only verbal components: At will: mage hand, minor illusion ACTIONSSpit Poison. Ranged Weapon Attack: +6 to hit, ranged 30 ft., one target. Hit: The target must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
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The malomba is a potent familiar to magic casting creatures and dark vooduns. It appears as a four or five-foot-long serpent with a humanoid face. It is intelligent and can speak a variety of mortal languages and it can cast spells or even spit poison. They can be found in the company of the qori ismaris, the popobawa or evil vooduns. They gently coil around their masters and fire spells with no need for any physical components, only using their serpent-like voices. |
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