Malcor's Move Mountain (3.5e Epic Spell)

From D&D Wiki
Jump to navigation Jump to search
Malcor's move mountain
Transmutation
Spellcraft DC: 45
Casting time: 2 hours
Range: Sight
Spell Resistance: No
To Develop:

405000GP;8 days,16200XP. Seed:Conjure(DC 21) Factors; Change area to 4 10ft cubes(+2DC), increase area by 500%(+20DC),dismissible by caster (+2DC)

The target Mountain of this spell is cleanly severed from the précised connections to the ground. The mountain will then begin to levitate above the ground. The maximum height that the mountain may reach is equal to 50ft per caster level although the caster may choose how high the mountain levitates. The caster may then choose to move the mountain with a maximum speed of 3mph. The caster may also choose to rotate the mountain any number of degrease. The levitation of the mountain lasts for a maximum of 2 weeks unless this spell is cast again on the same mountain which adds a further 2 weeks to the spells duration.

Material Component: A crystal ball

Focus: 10ft cube of earth from the target mountain




Back to Main Page3.5e HomebrewComplex Special Ability ComponentsEpic Spells, Seeds, and Powers

Subschool]] -->