Malaugrym (5e Creature)

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Malaugrym[edit]

Medium aberration (shapechanger), chaotic evil


Armor Class 13 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 0 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 12 (+1) 15 (+2) 13 (+1) 15 (+2)

Saving Throws Con +3, Int +4, Wis +3
Skills Arcana +4, Deception +4, Insight +3, Perception +3
Proficiency Bonus +2
Damage Vulnerabilities bludgeoning, piercing, and slashing from attacks that are silvered
Damage Immunities poison; bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common, Malaugrym
Challenge 4 (1,100 XP)


Shapechanger. The malaugrym can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Regeneration. The malaugrym regains 3 hit points at the start of its turn if it has at least 1 hit point.

Magic Resistance. The malaugrym has advantage on saving throws against spells and other magical effects.

ACTIONS

Tentacle Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


Malaugryms are perfect shapeshifters whose greatest delight is extending a jawed tentacle down a living captive's throat and eating them from the inside out. Also known as shadowmasters, malaugryms are creatures of pure evil native to some alien space. Consumed with a lust for power, they hungrily await any opportunity to venture into the Material Plane to extend their domination and acquire their favorite food.

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