Makkin, Tiny Variant (5e Race)

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Makkin[edit]

Physical Description[edit]

Tiny Makkin's is a group of their Makkin specie that have distinctive characteristics. Most of them tend to look like small rodents. Although they may physically appear to be animals with a humanoid structure that walk upright, they are closer to fairies and other similar magical creatures. In fact, they are descendants of spirits mixed with the essence of animals and elves, druids and humans. In fact, your spirit is often what decides your shape and characteristics at birth. As such, it is not common, but not unheard of, for a Makkin pair that resembles a wolf and a cat, respectively, to give birth to a Makkin with mouse characteristics. Many races refer to Makkin as "earthbound forest spirits" because of this. Regardless of the animal they resemble, Makkin almost universally share a number of physical traits. They are built squatting, something of a middle ground between Halflings and Dawrves. Whether they have hooves or paws on their hind legs, their front legs always end in stubby toes that may or may not have claws. If so, a Makkin's claws are always retractable. They are also universally furry like the animal they follow, with expressive and soulful eyes.

History[edit]

Long ago in the Scarlett Wars the goddess Ellia blended the sprits of her druids with the souls of fey, and woodland beasts into stalwart defenders of her forests realms. The wars ended in the utter defeat of Ellia's forces, along with the destruction of most of her forests. Centuries later the descendants of her surviving defenders have come to be known as Makkin. Simple people who keep to themselves for the most part, save a few societal outliers.

Society[edit]

Makkin, for the most part, live simple lives in their own villages and towns, quite content to be ignored by the outside world. Many think of their race as a hope or wish brought to life which fell short of it's mark, and are now happy to live their lives in simple comfort, and whatever else comes their way. Yet among them are some that are said to possess the "Ellia sprit". These Makkin tend to have a thrust for something beyond themselves, to do greater in the world. This usually expresses itself in some form of adventuring. These Makkin are usually looked on with something of a sympathetic disappointment by the rest of their society. Most believe it to simply be the fighting spirit of their lost goddess expressing itself with nothing to fight. And those among them that quest may have difficulty arguing that sentiment, if they even care to at all. Once acting on a vision however Makkin are stalwart companions. What they lack in stature they more than make up for in quickness, wisdom, and bravery. Makkin are fiercely loyal to those that are kind in nature, or have earned their trust.

Makkin make their homes and villages typically far from settlements of other races, but never far from forests or wooded areas with Rivers and fields. No matter how bold and adventurous a Makkin may get, they are always most at home in the presence of vibrant nature. Anything they build is rarely taller than two or three stories, and built with simple materials such as wood, brick, stone, and cob. A typical Makkin building serves it's purpose well, and not much else.

Makkin Names[edit]

Makkin are somewhat frugal with the naming of things, themselves included. Some have names derived from ancient Druidic, or Elvish. While others have adopted common names from folk they enjoyed the company of. A Makkin taking or blending the name of a friend is near unparalleled show of trust, flattery, and affection. Others still may have names for no other reason than they find it pleasing to their ears. Makkin are typically given a birth name corresponding to their family lineage, and a youth name to be known by until adulthood. Upon coming of age a Makkin chooses a name for themselves as part of a rite of passage. Makkin may have masculine or feminine sounding names to outsiders but they almost never give names based on sex, as to them a name is something meant to represent ones character and spirit.

Birth Names: Whisperfoot, Bigpaw, Elisar, Maniiy, Keeneye, Moug, Gardener, Treetumbler, Strongfang, Steadypaw,

Taken names: Bellet, Seeker, Kapori, Mayflower, Scarfur, Abelya, Ghost, Trem,

Makkin Traits[edit]

Makkin are small bipedal fey-kin with animal features, and expressive faces.
Ability Score Increase. Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Age. Makkin reach maturity at around the age of 15. Beyond this however they age very slowly, retaining their youth well into their first century, with some living to beyond 350.
Alignment. Makkin tend towards Good alignments, with a sway towards neutrality. An Evil Makkin is unheard of, with the worst of their ilk tending towards strong indifference(With no shortage of grumpiness). They are typically jolly folk with a penchant song, good stories, and harmless, albeit frequent mischief.
Size. Tiny Makkin stands about 1 foot tall. Most weigh between 15 and 25 pounds. Your size is tiny.
Speed. Your base walking speed is 25 feet and you have a climbing speed of 20 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Strength of a Fallen Goddess. You have advantage on saving throws against being frightened or charmed.
On All Fours. Makkin typically are squat in body structure allowing them to run on both their hands and feet if needed. When you are prone you have a crawling speed of 40 feet. You cannot benefit from this speed if your hands are not empty.
Lithe. You can fit through gaps that are up to 6 inches wide without squeezing, and up to 4 inches wide with squeezing. In addition, due to your size, you have advantage in Stealth skill checks.
Beast Speech. You have the ability to communicate in a limited manner with beasts. You can exchange simple concepts, or single word answers through sounds and gestures. You have advantage on all Charisma checks you make to influence friendly animals.
Languages. You can read, write, and speak Common and another language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
0,8′ 0″ +3d2 15 lb. × (1d2 + 0,5) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

5.00
(one vote)

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