Maimtar (5e Race)
Maimtar[edit]
“ | Bring me a Dragon or bring me a Minotaur, I'll Kill both with my bare hands. | ” |
Physical Description[edit]
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Maimtar are muscular humanoids. They usually have a Human-like appearance, they however only have black hair. Their eyes are typical human colors and their faces are angular and symmetrical. However the main difference between them and Humans, is their tail, it is a thick muscular fur covered tail, and much like a monkey, they are typically able to move their tail like an appendage. They have Five fingers and five toes, and some have pointed ears like an elf. Often along the frontlines of conflicts across the land, their lust for battle is unquenchable, and their strength is unmatched when stacked against foes of similar size.
History[edit]
The Maimtar are believed to hail from a plane thick with jungle where peace is a foreign concept and the battle for survival is constant and unending. The plane they come from possesses gravity 10x that of the material plane, and as such their movements are extremely quick for their size. Their tail, while certainly out of place, is an evolutionary advantage, believed to have developed from living in the vast jungles in the wilds of their home plane. Their tail does not impede in their movement but actually assist with it as they are natural climbers. Maimtar were historically a warrior race, with very few becoming mages, and the few that did were not very proficient in it. The Maimtar conquered land as they arrived in the material plane, and their natural gifts allowed for them to carve out a large area for their civilization to develop. Most Maimtar leave to become mercenary's or wandering adventurers in order to live a life of battle and intrigue.
Society[edit]
Maimtar societies are organized into groups. The Warriors are at the bottom of society, they seemingly only have a talent for battle, and even the weakest Warrior child is stronger than most adult humans. The Talents are the middle class of society, they make up the Military officers, Tradesman, Artists as well as scientists, scholars and Artificers. The Elite the second highest class in society, Elites are born naturally stronger than others, and as such are the ruling class just below the King, They can have anything they desire simply because they are strong enough to take it. The King is the Highest tier of their society, it is determined by the strongest Elite class born during an eclipse. Everyone's business is public in one way or another. Maimtar don't typically see much meaning in life other than fighting, it is rare for one to be passive or ever not interested in fighting.
Maimtar Names[edit]
Names in Maimtar society are commonly derived from anagrams usually involving vegetables, any harsh sounding name will suffice however. Some are named for a single distinguishable physical trait. And oftentimes their names could be used by both male and female Maimtar equally. Tails is as common in Maimtar society as John or Sarah is in human society.
Male Names: Betaruga, Savoy, Rootarrow, Libroc, Sprussel, Celeriac, Scar, Mark, Tails.
Female Names: Leeka, Cucu, Kondai, Camaji, Snippar, Dishera, Tatopo, Chini, Pepbell.
Maimtar Traits[edit]
Muscular humanoids from the stars,
Ability Score Increase. Your Strength score increases by 2 and one other ability score of your choice increases by 1.
Age. Maimtar reach maturity at around 18 and rarely live well over 200 if they don't die in battle first.
Alignment. They are loyal to their Race, but they are combative and brash they are therefore as a whole, Chaotic.
Size. Maimtar are the same size as or slightly large than humans, with a muscular build. Your size is Medium or Large
Speed. Your base walking speed is 40 feet.
Maimtar Tail. Your prehensile tail can keep you steady as you climb. You have a climbing speed of 30 feet. Additionally, you can hold an object of no more than 30 lbs. with your tail.
Inhumanly Powerful Build. Growing up in a High gravity environment constantly fighting to survive, Your muscles have developed to be larger than average, You have advantage on str saving throws. And you resist force damage.
Maimtar Shift. During a full moon due to your tail. Your form begins to change, black fur grows all over your body and your size becomes Huge, You gain 30 temporary hitpoints and Your melee attacks all gain a 1d6 in damage. Your appearance becomes that of a massive ape with a long tail. You must roll a wis saving throw. or control of your character is passed to the Dm for the duration of your transformation. While in this form you gain the ability to Breath a beam of force in a 60ft. Line. All creatures within that line must make a dex saving throw otherwise taking 5d6 Force damage. You may use the breath weapon once per full moon. The damage increases to 10d6 at level 11 and 15d6 at level 17. A Maimtar without a tail cannot make use of this trait.
Maimtar Evolution. A maimtar who has their tail removed can evolve beyond their limitations, during a full moon you must pass 2 out of 3 DC 18 Charisma Checks, upon success, your Unarmed Strike permanently Deals an additional 1d6 and you can lift and carry objects as if your size category was huge. If you fail, you may try again during the next full moon.
Limitless Potential. Your race evolves constantly during combat and as such you have no cap on ability scores. You cannot take a feat unless it also raises your ability score or your movement speed.
Alpha Maimtar. At 17th level the Maimtar has gained a massive evolutionary advantage. The Maimtar can enter this form as a bonus action. Your hair spikes and stands on end as if surrounded by a massive electrical charge, it's color becomes golden and your eyes begin to glow in an aquamarine light. You emit bright golden light in a 60ft. Radius, Dispelling all Magical Darkness. This state grants the following benefits; You gain 40 temporary hitpoints. Your movement speed is doubled. All your attacks gain a +6 bonus to damage and to hit. You gain a flying speed equal to your movement speed. You resist all forms of damage. You are immune to force damage. This form lasts for 1 hour. Once it ends your Maimtar takes 1d4+1 Points of exhaustion, and falls prone regardless of altitude. If you try to enter this state again before a long rest you take 20 psychic damage. This form recharges on a long rest. Or during a full moon. During an eclipse this form lasts until the eclipse ends. At 18th level it evolves again, the Alpha Maimtar Gains; an Aura of electricity dealing 1d6 lightning damage to a creature that begins or ends its turn within 5ft. of the Alpha Maimtar, and the damage bonus becomes +7 to damage and hit. The Points of exhaustion gained becomes just 2. At 19th level it evolves a final time, the Alpha Maimtar's hair triples in length, the aura of electricity surrounding it becomes more dense, dealing 2d6 lightning damage to a creature that begins or ends its turn within 10ft. of the Alpha Maimtar, and the damage bonus becomes +8 to damage and hit. A creature must pass a DC 18 Wisdom ST to move next to you within 5ft. Upon failure they cannot move towards you. The duration becomes 10 minutes, and the points of exhaustion gained becomes just 3.
Keen Sense. You have advantage on perception checks involving smell.
Divine Potential. At the behest of the DM, or by using the Wish spell, a Maimtar of 20th level may acquire this trait, the Maimtar has gained a divine spark. The Maimtar can enter this form as a bonus action. Your hair spikes and stands on end as if surrounded by a massive electrical charge, it's color becomes crimson and your eyes begin to glow in a blood red light. You emit bright crimson light in a 100ft. Radius, Dispelling all Magical Darkness. Blinding those who look upon you and fail a Wisdom saving throw. This state grants the following benefits; You gain 100 temporary hitpoints. Your movement speed is tripled. All your attacks gain a +10 bonus to damage and to hit. Spells you cast deal 3 additional damage die. You gain a flying speed equal to your movement speed. You resist all forms of damage. You are immune to force damage. You gain a legendary resistance 4/day This form lasts for 15 minutes. Once it ends your Maimtar takes 1d6-1 Points of exhaustion, and falls prone regardless of altitude. If you try to enter this state again before a long rest you take 50 psychic damage. This form recharges on a long rest. Or during a full moon. During an eclipse this form lasts until the eclipse ends.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
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5′ 9'' | +1d12 | 150 lb. | × (1d6) lb. |
*Height = base height + height modifier |
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