Mahosaka (5e Class)
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[edit]
<!-Introduction Leader->[edit]
Creating a Mahosaka[edit]
- Quick Build
You can make a Mahosaka quickly by following these suggestions. First, intelligence should be your highest ability score, followed by wisdom or dexterity.
Class Features
As a Mahosaka you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Mahosaka level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Mahosaka level after 1st
- Proficiencies
Armor: light armor
Weapons: Quarterstaff, spear and longbow
Tools: herbalism kit, poison kit, deck of cards, flute
Saving Throws: inteligence, wisdom
Skills: chose 2 from arcaa, history, religion, insight, acrobatics, nature and medicine
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) or (b) shield or (c) light armor
- (a) long bow or (b) spier or (c) Quarterstaff
- (a) poison kit or (b) herbalism kit
- (a) deck of cards or (b) flute
- (a) deck of cards or (b) {{{item5b}}}
Level | Proficiency Bonus |
magic chopsticks | Features | —Spell Slots per Spell Level— | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||
1st | +2 | 1d8 | magic chopstick, mage writing | 2 | — | — | — | — | — | — | — | — |
2nd | +2 | 1d8 | <!-Class Feature2-> | 3 | — | — | — | — | — | — | — | — |
3rd | +2 | 1d8 | SubClass | 4 | 2 | — | — | — | — | — | — | — |
4th | +2 | 1d8 | Ability Score Improvement | 4 | 3 | — | — | — | — | — | — | — |
5th | +3 | 2d6 | — | 4 | 3 | 2 | — | — | — | — | — | — |
6th | +3 | 2d6 | — | 4 | 3 | 3 | — | — | — | — | — | — |
7th | +3 | 2d6 | — | 4 | 3 | 3 | 1 | — | — | — | — | — |
8th | +3 | 2d6 | Ability Score Improvement | 4 | 3 | 3 | 2 | — | — | — | — | — |
9th | +4 | 2d8 | — | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
10th | +4 | 2d8 | — | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
11th | +4 | 2d8 | — | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
12th | +4 | 3d6 | Ability Score Improvement | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
13th | +5 | 3d6 | — | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
14th | +5 | 3d6 | — | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
15th | +5 | 3d6 | — | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
16th | +5 | 3d6 | Ability Score Improvement | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
17th | +6 | 3d8 | SubClass | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | +6 | 3d8 | — | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | +6 | 3d8 | Ability Score Improvement | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | +6 | 3d8 | — | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Class Feature[edit]
- AC
If you aren't using armor your ac is 10 + dexterity modifier + intelligence modifier.
- mage writing
You can create new papers for writing your spells in strips. You can do this as a cantrip at will, taking 1 action to create one. Also, you can create a magical pen for writing. Only you can use these things. You can spend 5 minutes writing first-level magic and more 5 minutes for each level of magic.
- strips
The strips that you create heave 6cm X 20cm and can be magically glued in any place unless they have some magic condition against it. When glued the effect is applied. In the case of ranged attacks, you glue in yourself. In cases of effects in areas, the strip can be glued to the ground, objects, or yourself.
Subclass Feature[edit]
<!-At 3 level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between way of the sun, and the way of the moon detailed at the end of the class description. Your choice grants you features at 3 and again at 6, 11, 17.->
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
way of the sun[edit]
in level 3 you start to dominate the light energy, allowing you to protect the others
- healing energy
with your energy, in level 3, you can stabilize a fallen creature or heal 2d8 from a willing creature that is conscious. You can create flames, that don't hurt you or your equipment. If you make an attack with this you can make a ranged or melee attack. The attack is made with your intelligence and makes 1d8 of fire damage. This spell’s damage increases by 1d8 when you reach the 9th level (2d8), and 16th level (3d8).
- sun spirit
At level 6, you can create a helping spirit, that is translucent and has the shape of a humanoid. This humanoid has the ability to do simple tasks, has 1 hp, and has -4 of each modifier.
- sun soul
At level 11, you can't be frighted, seduced and have proficiency on saving throws.
- sun energy
At level 17, you dominated the energy given by the sun. You gain the ability to
way of the moon[edit]
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Mahosaka Spell List[edit]
You know all of the spells on the basic Mahosaka spell list and additional spells based on your subclass.
- 1st Level
<!-1st level spell list->
- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-4th level spell list->
- 5th Level
<!-5th level spell list->
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the Mahosaka class, you must meet these prerequisites: intelligence 1 or higher
Proficiencies. When you multiclass into the Mahosaka class, you gain the following proficiencies: chose 2 from, acrobatics, athletics, nature, medicine, survival, and performance.
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