Magnesium Giant (5e Creature)
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Magnesium Giant[edit]
Huge giant, chaotic good (20%), chaotic neutral (60%), or chaotic evil (20%) Armor Class 16 (natural armor)
Saving Throws Str +11, Dex +6, Con +9 Bear Hug. The giant has advantage on Strength (Athletics) checks made to initiate a grapple. Brave. The giant has advantage on saving throws against being frightened. Brute. When the giant hits with a melee weapon attack, the attack deals one extra die of the weapon's damage to the target (included in the attack). Juggernaut. If the giant fails a saving throw, it can choose to lose 70 hit points to succeed on the save instead. Sand Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in desert terrain. ACTIONSMultiattack. The giant makes three fist attacks. Fist. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) bludgeoning damage. Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
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Pushing themselves as hard as possible in the largest of deserts, magnesium giants are burly, temperamental brawlers that are only rivaled in muscle mass by the frost giants. Like the frost giants, their most respected skill is brute strength, bringing about grizzly scars and an attitude that often turns the desert into a giant brawl. Sandstone Skin. Magnesium giants have adapted quite well to the desert. While their hair is green-brown, their other physical features are perfect for the desert. Their flesh is orange, like desert sand. Curiously magnesium giants are usually clean-shaven, as they don't grow facial hair as easily as other giants. Dust Devils. Magnesium giants don't normally get the chance to benefit from raiding, living in a place usually inhabited by only a few nomadic peoples. When they do raid, they usually do it under the cover of a sandstorm to make it seem like it is to blame and not leave a trail. As such, they're a little carefree when they go raiding, apart from trying to be quiet and take just about everything, including villagers depending on the alignment of the raiding tribe. The most desired treasures are usually gems and alcohol. Warrior Rulers. One's brute strength is the most important trait of magnesium giants and members of both sexes are always flaunting evidence of their physical power; superior musculature, gruesome scars, trophies of battle, and the like. Tasks such as hunting and childbearing are not limited to any one giant, however, the hardiest and most physically powerful get to do so more often. The head of the tribe has to always be on their guard, lest they encounter a rival unprepared. Any adult in the tribe can challenge the leader for direct control, sometimes many all at once. These are almost always resolved in a full-scale melee. Many often receive brutal, maybe even crippling, injuries, but their stubborn nature usually makes them act only a little hurt. Desert Fisticuffs. Such mass brawls are hardly limited to power struggles. These giants' tempers are legendary, often exploding out of nowhere with even slight provocation hence the name "magnesium." As such, they're often brawling among themselves whether it be over an issue, an unintended argument, or just because they need to blow off steam. This behavior is adopted early in life, though in their infantile years it's usually for fun. After the age of three, magnesium giants tend to start to display more of their anger through physical fights rather than childish screams. |
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