Magma Pit (3.5e Spell)
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Transmutation [Earth, Fire] | |
Level: | Sorcerer/Wizard 5, Warmage 5 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Long (400 ft. + 40 ft./level) |
Effect: | Mobile Emanation, 20 ft. radius |
Duration: | 1 round/level |
Saving Throw: | Fortitude half |
Spell Resistance: | No |
The very earth boils in response to this spell, transforming
into seething magma that sears flesh and can destroy
flammable materials and metals with a low melting point
(such as lead, gold, copper, silver, or bronze). Creatures
in the area of effect suffer 2d6 hit points of damage plus
an additional 1d6 per two caster levels (Fortitude save
for half damage), move at half normal speed, and may
not run as their lower legs become mired in magma.
Creatures of Huge size or larger do not suffer the
reduction in speed or prohibition against running, but
take damage as normal. Any creature of the cold type
suffers double normal damage and must immediately
begin moving out of the area of effect if possible. When
the area of effect is moved, the ground immediately cools
and any creatures caught in the original area of effect
stop suffering damage. Creatures mired in magma are
left unhindered when the area of effect is moved.
Material Component: A chunk of igneous rock rolled in ruby dust (200 gp value).
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