Magma Paraelemental Myrmidon (5e Creature)

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Magma Paraelemental Myrmidon[edit]

Medium elemental, neutral


Armor Class 18 (plate)
Hit Points 127 (17d8 + 51)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 17 (+3) 8 (-1) 10 (+0) 10 (+0)

Proficiency Bonus +3
Damage Vulnerabilities thunder
Damage Resistances bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities paralyzed, petrified, poisoned, prone
Senses darkvision 60 ft., passive Perception 10
Languages Ignan, Terran, one language of its creator's choice
Challenge 7 (2,900 XP)


Illumination. The myrmidon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Magic Weapons. The myrmidon's weapon attacks are magical.

Water and Cold Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, the elemental takes 1 cold damage. In addition, whenever the elemental takes cold damage, it partially freezes and its speed is reduced by 20 feet until the end of its next turn.

ACTIONS

Multiattack The myrmidon makes two greataxe attacks.

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Magmatic Strike (Recharge 6). The myrmidon makes a greataxe attack. On a hit, the target of the attack takes an additional 11 (2d10) fire damage, and any ground made of earth or stone within a 20-foot cone beginning from the target turns to molten lava. This lava is considered difficult terrain and cools into obsidian after 1 minute. A creature standing in the lava at the beginning of each of their turns must make a DC 13 Dexterity saving throw, taking 11 (2d10) fire damage on a fail, or half as much on a save.


See Elemental Myrmidons (5e Creature)

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