Magical Savant (5e Subclass)
It is very difficult to attain mastery over all forms of magery, it requires time and dedication that many do not possess, however you have devoted countless hours of training into the art of magic and have learned how to balance the various schools in a way that sets you apart from most other mages.
Arcane Savant[edit]
Beginning when you select this school at 2nd level, the gold and time used to copy a spell into your spellbook is halved. In addition the number of spells you learn at each level is increased by 1.
Glyph Casting[edit]
Also at second level, When you cast a spell you can spend ten additional minutes casting the spell, and if you do, the spell doesn't resolve, instead, a glyph is formed in the space you occupied when you finished casting that spell. The glyph disappears after 8 hours. As a bonus action you can activate the glyph, gaining the benefits of the spell used to create to create the glyph form the glyph's space, requiring no spell slots or components, then the glyph disappears. You can only have one glyph active at a time.
Enhanced Recovery[edit]
Beginning at 6th level, whenever you use your Arcane Recovery feature you may choose a total level of spell slots to recover equal to your level instead of half your wizard level rounded up.
[edit]
Beginning at 10th level, whenever you cast a spell that targets you, you may choose an additional creature within 15ft of you to gain the same effect.
Master of Magic[edit]
At level 14 choose a 1st-level wizard spell or a 2nd-level wizard spell that is in your spellbook. You can cast that spell at it's lowest level without expending a spell slot when you have it prepared. If you want to cast that spell at a higher level, you must expend a spell slot as normal.
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