Magic Gun, Rifle (3.5e Equipment)

From D&D Wiki
Jump to navigation Jump to search

Table: Magic Gun, Rifle[edit]

Table: Magic Rifle[edit]

Simple Weapons Cost Dmg (S) Dmg (M) Dmg (L) Critical Range Increment Weight Type
Ranged Weapon
Magic Gun, Rifle 600 gp 1d8 1d8 1d8 ×2 250 ft 2 lb. Piercing

Magic Guns are not actually magical, thought it does detect as faint evocation. A Magic Gun only has magical properties only in the hand of a gun mage. A Magic Gun fires regular bullets by using magical force as propulsion. A Magic Rifle holds up to 10 rounds of ammunition in a cylinder cartridge. Treat a Magic Gun as a Bow for the purposes of determining the number of attacks per turn that you get.

Loading a Magic Gun to full capacity is a full round action that provokes an attack of oppurtunity. Loading one bullet is a move action.

A Magic Gun can be used to Imbue Bullets and Channel Magic if the wielder is a gun mage. Imbuing Bullets consumes one bullet. Channeling magic does not consume any bullets.

A Magic Rifle is just a two-handed, stronger version of the Magic Gun, Pistol. The Magic Gun requires a crafting (alchemy) check of DC 20. Crafting ammunition for the Magic Gun requires a crafting (alchemy) check of DC 12. Ammunition costs 1gp per 20 bullets.



Back to Main Page3.5e HomebrewEquipmentMundane Weapons


External links[edit]