Magic Axe (4e Power)
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Magic Axe | Wizard Utility 6 |
You conjure a heavy axe, shimmering with runes. | |
Daily Arcane, Conjuration | |
Minor Action | Personal |
Requirement: You must be holding your implement and your other hand must be free. | |
Effect: Your implement becomes a conjured weapon. It is a two-handed melee weapon in the axe group, with a +2 proficiency bonus and it deals 1d12 force damage. When you hit a creature with the magic axe, you gain 2 temporary hit points. |
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