Magic Axe (4e Power)

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Magic Axe Wizard Utility 6
You conjure a heavy axe, shimmering with runes.
Daily Star.gif Arcane, Conjuration
Minor Action Personal
Requirement: You must be holding your implement and your other hand must be free.
Effect: Your implement becomes a conjured weapon. It is a two-handed melee weapon in the axe group, with a +2 proficiency bonus and it deals 1d12 force damage. When you hit a creature with the magic axe, you gain 2 temporary hit points.

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