Magebane (5e Subclass)

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<Magebane>[edit]

Magebane <Rogue> Subclass

PolishMageRouge1.jpg

Class Features

As a Magebane you gain the following class features.

Hit Points

Hit Dice: 1d8 per Magebane level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Magebane level after 1st

Proficiencies

Armor: Light armor,
Weapons: Simple weapons, longswords, shortswords, raipers, & hand crossbows
Tools: Thieves Tools
Saving Throws: Dexterity, Intelligence
Skills: Choose 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Magebane

Level Proficiency
Bonus
Features Sneak Attack Damage Spells known —Spell Slots per Spell Level—
1st 2nd 3rd 4th
1st +2 1d6
2nd +2 1d6
3rd +2 Follow The Mana, Spellcasting 2d6 3 2
4th +2 Ability Score Improvement 2d6 4 3
5th +3 2d6 4 3
6th +3 3d6 4 3
7th +3 4d6 5 4 2
8th +3 Ability Score Improvement 4d6 6 4 2
9th +4 Spell Stealing Strike 5d6 6 4 2
10th +4 5d6 7 4 3
11th +4 6d6 8 4 3
12th +4 Ability Score Improvement 6d6 8 4 3
13th +5 Truely-Unseen 7d6 9 4 3 2
14th +5 7d6 10 4 3 2
15th +5 8d6 10 4 3 2
16th +5 Ability Score Improvement 8d6 11 4 3 3
17th +6 Redirect, 9d6 11 4 3 3
18th +6 9d6 11 4 3 3
19th +6 Ability Score Improvement 10d6 12 4 3 3 1
20th +6 10d6 12 4 3 3 1

3. Follow the Mana- Up to your Proficiency Bonus/long rest when you see a creature cast a spell within your movement range you may teleport to them as a reaction and if you possess the mage slayer feat you may make an attack potentially causing them to lose the spell. When you do this your movement is halved on your next turn

Spellcasting- this functions as the arcane trickster class. As seen on the table. Spells Known of 1st-Level and Higher. You know three 1st-level wizard spells of your choice, two of which you must choose from the enchantment and illusion spells on the wizard spell list. The Spells Known column of the Arcane Trickster Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be an enchantment or illusion spell of your choice, and must be of a level for which you have spell slots

Spell save DC = 8 + your proficiency bonus +s your Intelligence modifier


Spell attack modifier = your proficiency bonus + your Intelligence modifier

9.Spell stealing Strike-when you attack a person casting a spell and cause them to lose the spell you may expend a spell slot equal to half the level of the spell being cast or higher and assume control of the spell. If it is a spell requiring concentration you must do so. Usable Intelligence mod/long rest. When you do this you may only use your bonus action and reaction on your next turn.

13. Truly unseen- no spell short of truesight can detect you while invisible and you are no longer able to be remotely viewed, though certain objects outside your possession or other party members may still be.

17. Redirect- when a AOE spell or a spell requiring a attack roll would hit or detonate in your range, as a reaction you may attempt to redirect it at half the spells range. To do this make a arcana check equal to 15+spell level and upon success it is redirected. Usable Dex mod/long rest

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