Magebane (5e Subclass)

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Magebane[edit]

Magebane Rogue Subclass

A Magebane is a rogue trained in the arcane arts to track and kill magic users and beings of arcane nature. These rogues are capable of reacting to the subtlest change in the weave, countering spells and nipping them in the bud, cutting a wizard's tongue before he can utter the incantations.

These rogues can also use spells themselves, since to defeat magic, one must understand magic himself. They are specially trained in protective spells from the abjuration school, to ensure the safety of their hunt.

PolishMageRouge1.jpg
Magebane Spellcasting
Rogue Level Cantrips Known Spells Known Spells
1st
2nd 3rd 4th
3rd 2 3 2 - - -
4th 2 4 3 - - -
5th 2 4 3 - - -
6th 2 4 3 - - -
7th 2 5 4 2 - -
8th 2 6 4 2 - -
9th 2 6 4 2 - -
10th 3 7 4 3 - -
11th 3 8 4 3 - -
12th 3 8 4 3 - -
13th 3 9 4 3 2 -
14th 3 10 4 3 2 -
15th 3 10 4 3 2 -
16th 3 11 4 3 3 -
17th 3 11 4 3 3 -
18th 3 11 4 3 3 -
19th 3 12 4 3 3 1
20th 3 13 4 3 3 1
Spellcasting

When you reach 3rd level, you learn spells that enable you to hunt and protect yourself from mages.

Cantrips

You learn two cantrips of your choice from the wizard spell list. You learn an additional wizard cantrip of your choice at 10th level.

Spell Slots

The Magebane Spellcasting table shows how many spell slots you have to cast your magebane spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell Shield and have a 1st-level and a 2nd-level spell slot available, you can cast Shield using either slot.

Spells Known of 1st Level and Higher

You know three 1st-level magebane spells of your choice. The Spells Known column of the Magebane Spellcasting table shows when you learn more magebane spells of 1st level or higher.

Whenever you gain a level in this class, you can replace one of the magebane spells you know with another spell of your choice from the magebane spell list.

Spellcasting Ability

Intelligence is your spellcasting ability for your magebane spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a magebane spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier

Follow the Mana

At 3rd level, when a creature you can see cast a spell within a distance equal to your movement speed, you can teleport to an unoccupied space within 5 feet of them as a reaction. You can choose to also make a melee weapon attack against that creature after the teleport, as part of the same reaction. You can use this feature a number of times up to your Proficiency Bonus, regaining your uses after a long rest.

Spell Stealing Strike

At 9th level, when you attack a creature casting a spell and cause them to lose concentration, you can attempt to assume control of the spell. You must spend a spell slot with a level equal of the spell lost by the creature. When you do so, you are treated as just having cast that spell, being able to immediately designate a target if the spell has one.

Truly Unseen

At 13th level, you can't be detected while invisible by means other than truesight, and you are no longer able to be remotely viewed by divination spells or magical devices that rely on divination such as a crystal ball.

Redirect

At 17th level, when a spell that requiring a ranged attack roll or you to succeed a Dexterity saving throw would affect you, you can use a reaction to attempt to redirect it. To do this make an Intelligence saving throw against the spell save DC or the result of the ranged spell attack, and on a success, the spell is redirected towards a target or location within half of the spell's original range.

You can use this feature a number of times equal to your Dexterity modifier (minimum 1), regaining uses after a long rest.

Magebane Spell List[edit]

1st-level

Absorb elements, alarm, detect evil and good, detect magic, mage armor, protection from good and evil, sanctuary, shield

2nd-level

Invisibility, knock, magic weapon, mind spike, misty step, pass without trace, see invisibility, silence, warp sense

3rd-level

Clairvoyance, counterspell, dispel magic, intellect fortress, magic circle, nondetection, protection from energy, remove curse

4th-level

Arcane eye, dimension door, gate seal, greater invisibility, locate creature,

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