Macgyver (5e Subclass)
From D&D Wiki
Macgyvers has a genius-level intellect and a particular ability for adaptation and improvisation. Macgyver persistence and the improvisational nature of their plans make them difficult to thwart, because not even they know what he is going to do next. Not following a single path but knowing about a lot of different things and have a great many skills, Macgyvers can make things out of what seems to be nowhere to help with any given situation. You also have a trusty item (Swiss Army Knife) that you use all the time and carry with you at all times.
- Improv Master
At 3rd Level you gain proficiency with improvised weapons, armor and tools, as well as a plus 5 on investigation checks and passives. there are no penalties for you using anything improvised.
Starting at 3rd level you have the ability to make items, out of what you find around you.
- Knowledge is Power
At 9th Level you gain proficiency with 3 skills of your choice and 2 sets of tools
- Jack of All Trades
Starting at 13th level you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
- Better Lucky than Good
At 17th level luck always seems to be on your side. you either gain the Lucky feat, or add 3 luck points to it if you already have it.