MacGuffin (3.5e Creature)
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MacGuffin[edit]
MacGuffin, 1st-Level Warrior | |
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Size/Type: | Medium Outsider (Native) |
Hit Dice: | 1d8+3 (7 hp) |
Initiative: | +6 |
Speed: | 20 ft. in scale mail (4 squares); base speed 30 ft. |
Armor Class: | 18 (+4 scale mail, +2 heavy shield), +2 Dexterity, touch 12, flat-footed 16 |
Base Attack/Grapple: | +1/+5 |
Attack: | Longsword +5 melee (1d8+4/19–20) or light crossbow +3 ranged (1d8/19–20) |
Full Attack: | Longsword +5 melee (1d8+4/19–20) or light crossbow +3 ranged (1d8/19–20) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Daylight,Darkness |
Special Qualities: | Darkvision 60 ft., resistance to cold 5 and fire 5 |
Saves: | Fort +5, Ref +2, Will +1 |
Abilities: | Str 18, Dex 15, Con 16, Int 14, Wis 13, Cha 12 |
Skills: | Bluff +6, Disguise +6, Hide +6, Listen +3, Move Silently +5, Search +3, Spot +5, Tumble +4 |
Feats: | Improved Initiative |
Environment: | Temperate plains |
Organization: | Solitary, pair, or team (3–4) |
Challenge Rating: | 1 |
Treasure: | Standard |
Alignment: | Any non-evil |
Advancement: | By character class |
Level Adjustment: | +2 |
MacGuffins are usually tall, good-looking, and generally pleasant. All MacGuffin have red facial and body hair. Most MacGuffin are good-aligned. They try not to fight and they occasionally pull pranks.
Combat[edit]
MacGuffin usually dislike fighting but if there is a need for it they can become an unstoppable force using spells, special powers and weapons.
Daylight (Sp): MacGuffin can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher.
Skills: MacGuffin has a +5 racial bonus on Bluff and Disguise checks.
The MacGuffin warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
MacGuffin as Characters[edit]
SOON VERY SOON...
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