MacGuffin (3.5e Creature)

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MacGuffin, 1st-Level Warrior
Size/Type: Medium Outsider (Native)
Hit Dice: 1d8+3 (7 hp)
Initiative: +6
Speed: 20 ft. in scale mail (4 squares); base speed 30 ft.
Armor Class: 18 (+4 scale mail, +2 heavy shield), +2 Dexterity, touch 12, flat-footed 16
Base Attack/Grapple: +1/+5
Attack: Longsword +5 melee (1d8+4/19–20) or light crossbow +3 ranged (1d8/19–20)
Full Attack: Longsword +5 melee (1d8+4/19–20) or light crossbow +3 ranged (1d8/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Daylight,Darkness
Special Qualities: Darkvision 60 ft., resistance to cold 5 and fire 5
Saves: Fort +5, Ref +2, Will +1
Abilities: Str 18, Dex 15, Con 16, Int 14, Wis 13, Cha 12
Skills: Bluff +6, Disguise +6, Hide +6, Listen +3, Move Silently +5, Search +3, Spot +5, Tumble +4
Feats: Improved Initiative
Environment: Temperate plains
Organization: Solitary, pair, or team (3–4)
Challenge Rating: 1
Treasure: Standard
Alignment: Any non-evil
Advancement: By character class
Level Adjustment: +2

MacGuffins are usually tall, good-looking, and generally pleasant. All MacGuffin have red facial and body hair. Most MacGuffin are good-aligned. They try not to fight and they occasionally pull pranks.


MacGuffin usually dislike fighting but if there is a need for it they can become an unstoppable force using spells, special powers and weapons.

Daylight (Sp): MacGuffin can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher.

Skills: MacGuffin has a +5 racial bonus on Bluff and Disguise checks.

The MacGuffin warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

MacGuffin as Characters[edit]


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