MSRD:Melee Weapons
This material is published under the OGL 1.0a. |
Melee Weapons
Melee weapons are used in close combat, and they are generally among the simplest types of weapons. The feat that provides proficiency with these weapons varies from weapon to weapon; some are considered simple weapons (covered by the Simple Weapons Proficiency feat); others are archaic (Archaic Weapons Proficiency) or exotic (Exotic Melee Weapon Proficiency).
A character’s Strength modifier is always added to a melee weapon’s attack roll and damage roll.
Simple Melee Weapons
Archaic Melee Weapons
Exotic Melee Weapons
Melee Weapons Table
Melee weapons are described by a number of statistics, as shown on Table: Melee Weapons.
Damage: The damage the weapon deals on a successful hit.
Critical: The threat range for a critical hit. If the threat is confirmed, a weapon deals double damage on a critical hit (roll damage twice, as if hitting the target two times).
Damage Type: Melee weapon damage is classified according to type: bludgeoning (weapons with a blunt striking surface), energy (of a specific type), piercing (weapons with a sharp point), and slashing (weapons with an edged blade). Some creatures or characters may be resistant or immune to some forms of damage.
Range Increment: Melee weapons that are designed to be thrown can be used to make ranged attacks. As such, they have a range increment just as other ranged weapons do—but the maximum range for a thrown weapon is five range increments instead of ten.
Any attack at less than the given range increment is not penalized for range. However, each full range increment causes a cumulative –2 penalty on the attack roll.
Size: Size categories for weapons and other objects are defined differently from the size categories for creatures. The relationship between a weapon’s size and that of its wielder defines whether it can be used one-handed, if it requires two hands, and if it’s a light weapon.
A Medium-size or smaller weapon can be used one-handed or two-handed. A Large weapon requires two hands.
A Small or smaller weapon is considered a light weapon. It can be used one-handed and, as a light weapon, is easier to use in a character’s off hand.
Weight: This column gives the weapon’s weight.
Purchase DC: This is the purchase DC for a Wealth check to acquire the weapon.
Restriction: None of the following melee weapons have restrictions on their purchase.
Weapon | Damage | Critical | Damage Type | Range Increment | Size | Weight | Purchase DC | Restriction |
---|---|---|---|---|---|---|---|---|
Simple Weapons (require the Simple Weapons Proficiency feat) | ||||||||
Brass knuckles | 1 | 20 | Bludgeoning | — | Tiny | 1 lb. | 5 | — |
Cleaver | 1d6 | 19–20 | Slashing | — | Small | 2 lb. | 5 | — |
Club | 1d6 | 20 | Bludgeoning | 10 ft. | Med | 3 lb. | 4 | — |
Club, spiked | 1d8 | 20 | Bludgeoning, Piercing | — | Med. | 8 lb. | 5 | — |
Dagger, punching | 1d4 | 20/x3 | Piercing | — | Tiny | 2 lb. | 5 | — |
Gauntlet | * | * | Bludgeoning | — | * | 2 lb. | 5 | — |
Gauntlet, spiked | 1d4 | 20 | Piercing | — | Tiny | 2 lb. | 6 | — |
Ketch-all pole* | 1d4* | 20 | Bludgeoning | — | Large | 8 lb. | 11 | — |
Knife | 1d4 | 19–20 | Piercing | 10 ft. | Tiny | 1 lb. | 7 | — |
Mace, heavy | 1d8 | 20 | Bludgeoning | — | Med. | 8 lb. | 5 | — |
Mace, light | 1d6 | 20 | Bludgeoning | — | Small | 6 lb. | 4 | — |
Metal baton | 1d6 | 19–20 | Bludgeoning | — | Med | 2 lb. | 8 | — |
Pistol whip | 1d4 | 20 | Bludgeoning | — | Small | — | — | — |
Quarterstaff*‡ | 1d6/1d6 | 20 | Bludgeoning | — | Large | 4 lb. | 3 | — |
Rifle butt | 1d6 | 20 | Bludgeoning | — | Large | — | — | — |
Sap | 1d61 | 20 | Bludgeoning | — | Small | 3 lb. | 2 | — |
Shortspear | 1d8 | 20/x3 | Piercing | 20 ft. | Large | 5 lb. | 5 | — |
Sickle | 1d6 | 20 | Slashing | — | Small | 3 lb. | 3 | — |
Stun gun1 | 1d3 | 20 | Electricity | — | Tiny | 1 lb. | 5 | — |
Tonfa1 | 1d4 | 20 | Bludgeoning | — | Med | 2 lb. | 6 | — |
Archaic Weapons (require the Archaic Weapons Proficiency feat) | ||||||||
Battleaxe | 1d8 | 20/x3 | Slashing | — | Med. | 7 lb. | 11 | — |
Bayonet (fixed)1 | 1d4/1d6 | 20 | Piercing | — | Large | 1 lb. | 7 | — |
Cutlass* | 1d6 | 19–20 | Piercing, Slashing | — | Small | 3 lb. | 11 | — |
Falchion | 2d4 | 18–20 | Slashing | — | Large | 16 lb. | 12 | — |
Flail, heavy* | 1d10 | 19–20 | Bludgeoning | — | Large | 20 lb. | 8 | — |
Flail, light* | 1d8 | 20 | Bludgeoning | — | Med. | 5 lb. | 7 | — |
Glaive† | 1d10 | 20/x3 | Slashing | — | Large | 15 lb. | 9 | — |
Greataxe | 1d12 | 20/x3 | Slashing | — | Large | 20 lb. | 12 | — |
Greatclub | 1d10 | 20 | Bludgeoning | — | Large | 10 lb. | 6 | — |
Greatsword | 2d6 | 19–20 | Slashing | — | Large | 15 lb. | 13 | — |
Guisarme*† | 2d4 | 20/x3 | Slashing | — | Large | 15 lb. | 9 | — |
Halberd*† | 1d10 | 20/x3 | Piercing, Slashing | — | Large | 15 lb. | 10 | — |
Hatchet | 1d6 | 20 | Slashing | 10 ft. | Small | 4 lb. | 4 | — |
Lance, heavy | 1d8 | 20/x3 | Piercing | — | Med. | 10 lb. | 7 | — |
Lance, light | 1d6 | 20/x3 | Piercing | — | Small | 5 lb. | 6 | — |
Longsword | 1d8 | 19–20 | Slashing | — | Med | 4 lb. | 11 | — |
Machete | 1d6 | 19–20 | Slashing | — | Small | 2 lb. | 5 | — |
Maul | 1d10 | 20/x3 | Bludgeoning | — | Large | 20 lb. | 10 | — |
Naginata† | 1d10 | 20/x3 | Slashing | — | Large | 15 lb. | 13 | — |
Pick | 1d4 | 20/x4 | Piercing | — | Small | 4 lb. | 6 | — |
Pickaxe | 1d6 | 20/x4 | Piercing | — | Med. | 6 lb. | 7 | — |
Ranseur† | 2d4 | 20/x3 | Piercing | — | Large | 15 lb. | 9 | — |
Rapier | 1d6 | 18–20 | Piercing | — | Med | 3 lb. | 10 | — |
Saber* | 1d8 | 19–20 | Slashing, Piercing | — | Med. | 4 lb. | 11 | — |
Scimitar | 1d6 | 18–20 | Slashing | — | Med. | 4 lb. | 12 | — |
Scythe | 2d4 | 20/x4 | Piercing, Slashing | — | Large | 12 lb. | 7 | — |
Spear | 1d8 | 20 | Piercing | — | Large | 9 lb. | 6 | — |
Straight razor | 1d4 | 19–20 | Slashing | — | Tiny | 0.5 lb. | 4 | — |
Sword cane1 | 1d6 | 18–20 | Piercing | — | Med | 3 lb. | 9 | — |
Sword, short | 1d6 | 19–20 | Piercing | — | Small | 3 lb. | 10 | — |
Trident | 1d8 | 20 | Piercing | 10 ft. | Med. | 5 lb. | 7 | — |
Wakizashi | 1d6 | 19–20 | Slashing | — | Small | 3 lb. | 11 | — |
Warhammer | 1d8 | 20/x3 | Bludgeoning | — | Med. | 8 lb. | 9 | — |
Exotic Melee Weapons (each requires a specific Exotic Melee Weapon Proficiency feat) | ||||||||
Axe, orc double*‡ | 1d8/1d8 | 20/x3 | Slashing | — | Large | 25 lb. | 15 | — |
Chain1 | 1d6/1d6 | 20 | Bludgeoning | — | Large | 5 lb. | 5 | — |
Chain saw | 3d6 | 20 | Slashing | — | Large | 10 lb. | 9 | — |
Flail, dire*‡ | 1d8/1d8 | 20 | Bludgeoning | — | Large | 20 lb. | 15 | — |
Hammer, gnome hooked*‡ | 1d6/1d4 | x3/x4* | Bludgeoning, Piercing | — | Med. | 6 lb. | 15 | — |
Kama | 1d6 | 20 | Slashing | — | Small | 2 lb. | 5 | — |
Katana | 2d6 | 19–20 | Slashing | — | Large | 6 lb. | 12 | — |
Khopesh* | 1d8 | 19–20 | Slashing | — | Med. | 12 lb. | 11 | — |
Kukri | 1d4 | 18–20 | Slashing | — | Small | 1 lb. | 5 | — |
Nekode* | 1d4 | 20 | Piercing | — | Tiny | 2 lb. | 8 | — |
Ninja-to* | 1d6 | 19–20 | Slashing | — | Small | 3 lb. | 10 | — |
Nunchaku | 1d6 | 20 | Bludgeoning | — | Small | 2 lb. | 3 | — |
Scourge* | 1d8 | 20 | Slashing | — | Med. | 2 lb. | 6 | — |
Shikomi-zue | 1d8 | 20/x3 | Piercing | — | Large | 5 lb. | 12 | — |
Sword, bastard* | 1d10 | 19–20 | Slashing | — | Med. | 10 lb. | 15 | — |
Sword, two-bladed*‡ | 1d8/1d8 | 19–20 | Slashing | — | Large | 15 lb. | 16 | — |
Three-section staff1 | 1d10/1d10 | 20 | Bludgeoning | — | Large | 3 lb. | 4 | — |
Urgosh, dwarven*‡ | 1d8/1d6 | 20/x3 | Slashing, Piercing | — | Large | 15 lb. | 15 | — |
Waraxe, dwarven* | 1d10 | 20/x3 | Slashing | — | Med. | 15 lb. | 15 | — |
War fan* | 1d6 | 20/x3 | Slashing | — | Small | 3 lb. | 12 | — |
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