MSRD:Feat Implant (Cybernetics)
Jump to navigation
Jump to search
This material is published under the OGL 1.0a. |
Feat Implant (PL 7)
Thanks to a chip implanted in the recipient’s brain or a series of implants wired to the recipient’s nervous system, the recipient gains special knowledge or some extraordinary ability.
Benefit: The feat implant gives the recipient a feat. The recipient must meet all of the feat’s prerequisites to gain its benefits. If the feat implant is destroyed, the granted feat is lost as well. A feat implant cannot duplicate a metamagic or psionic feat.
Type: Internal.
Hardness/Hit Points: –/5.
Base Purchase DC: 25.
Restriction: Military (+3).
Back to MSRD → Cybernetics → Cybernetic Enhancements
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.