MSRD:Feat Implant (Cybernetics)

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.


Feat Implant (PL 7)

Thanks to a chip implanted in the recipient’s brain or a series of implants wired to the recipient’s nervous system, the recipient gains special knowledge or some extraordinary ability.

Benefit: The feat implant gives the recipient a feat. The recipient must meet all of the feat’s prerequisites to gain its benefits. If the feat implant is destroyed, the granted feat is lost as well. A feat implant cannot duplicate a metamagic or psionic feat.

Type: Internal.

Hardness/Hit Points: –/5.

Base Purchase DC: 25.

Restriction: Military (+3).



Back to MSRDCyberneticsCybernetic Enhancements

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is the Modern System 3.5 Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains MSRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.