Lux (5e Race)
Lux[edit]
Lux-a: a powerful magic user, tapping into the storm giant lightning and magic abilities of their forefathers.
Lux-sun: natural berserkers, showing vicious animosity and rage on the battlefield and tapping into the immense strength of the storm giants.
Physical Description[edit]
They stand between 7-9ft tall, reach maturity at 50 years old and live to be around 300 years old. Their body's showing no sign of age until their final years.
History[edit]
A race of female warriors, decentants of the storm giants. They are born as 1 of two subraces. They are a female only race. With a vow of chastity, they are granted their Storm Giant abilities of strength and the storm. They reproduce when a mature adult is blessed by a Storm Giant and struck by their lightning.
Society[edit]
Names[edit]
Female: Their names are often derived from Latin or Greek
Traits[edit]
A race of female warriors, descendants of the storm giants. They are born as 1 of two subraces.
Ability Score Increase. Your str score increases by 2 and your wis score increases by 1.
Age. Lux reach maturity at 50 years old and live to be around 300 years old, their bodies showing no sign of age until their final years.
Alignment. Chaotic Neutral
Size. They stand between 7-9ft tall. Your size is Medium.
Speed. Your base walking speed is <35> feet.
At Birth Weapon Training. You have proficiency with spears, glaives, shortbows, longbows, and shields.
Stormborn. Lux, being sculpted and born from the lightning strike of storm giants, are said to be as strong and as resilient as a hurricane.. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Powerful Build. Your peoples emphasize on self-betterment and your naturally adept body causes you to be significantly stronger than most races your size. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Rugged Grace.. Lux have an inherent, nigh-deific, yet somewhat uncivilized presence that other races take note of. Whether this takes the form of noble gesture, bombastic charm or feminine sway, their unusual mannerisms, intentionally or otherwise, fill others' perceptions with warm feelings and clouded judgment. Whenever you make an Charisma (Persuasion) or an Charisma (Intimidation) check against a humanoid creature, you are considered proficient in the Persuasion or Intimidation skill and if you are already proficient you may add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages. You can speak, read, and write Common and Giant.
Subraces[edit]
Lux-a:
powerful natural magic users, who tap into the Storm Giant lightning and magic abilities of their forefathers. +6 intelligence, +3 Dexterity, -4 constitution Lightning Strike. The Lux-a hurls a magical lightning bolt at a point it can see within 300 feet of it. Each creature within 10 feet of that point must make a DC 16 Dexterity saving throw, taking (6d8) lightning damage on a failed save, or half as much damage on a successful one.
Lux-sun:
natural born berserkers, raging on the battlefield and instilling fear in all. They have been granted the immense strength of the storm giants. +6 strength, +3 constitution, -4 intelligence Specialist in Greatsword
Greatsword. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (3d6 + 3) slashing damage.
Multiattack. The Lux-sun makes two greatsword attacks.
Height and Weight[edit]
7ft, 250lbs up to 9ft, 400lbs
Natural AC: 15
Walking Speed: 35
At will: detect magic, feather fall, levitate, light Once a day each: control weather, water breathing
Resistant to: Cold
Immune to: lightning, Thunder Access to Spells: Call lightning, witch bolt, booming blade
Rock. Ranged Weapon Attack: +6 to hit, reach 30/120 ft., one target. Hit: (2d12 + 3) bludgeoning damage.
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