Lustrous (5e Race)

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Lustrous[edit]

Physical Description[edit]

The Lustrous take the forms of humans, but with bodies made of polished gemstone that differ depending on their material composition. Most of them have hair, eyes, and nails the same color as their gemstone bodies and white skin made from powder they apply to protect from sea breeze and harsh sunlight. While their hair may look solid, it can be manipulated similarly to human hair (cut, tied, braided, etc).

History[edit]

A group of Lustrous once existed in a small group, but this society fell apart due to inner conflict over the goals of the Lustrous as a whole. This led to the decline in Lustrous and their society.

Lustrous Names[edit]

Lustrous are named after the gemstone they were born as.

Names: Aquamarine, Diamond, Lapis Lazuli


Lustrous Traits[edit]

A humanoid made out of a specific gemstone
Ability Score Increase. any ability score increases by 1 and you gain an additional ability score improvement based on your gemstone.
Age. Lustrous do not age normally
Alignment. Neutral
Size. Your size is medium. Anywhere between 5 and 7 feet tall
Speed. Your base walking speed is 30 feet.
Memories. You don't have a brain, so your memories, and therefore your personality, are stored inside of your entire body. Losing a limb will cause you to lose memories stored inside of that limb.
Polymerization. A special ability of the Lustrous is the ability to absorb other gemstones to replace and modify parts of their bodies. this also cause you to be weak towards acid.
Hardness. your hardness .
Sleep. You do not require sleep, but you do feel a tired feeling during extended periods of time away from direct sunlight.
Languages. You can speak, read, and write Common and one other language of your choice.

Diamond[edit]

Ability Score Increase. Your Strength score increases by 2
Hardness. Your hardness is 10.
Toughness. You get a +2 to AC while not wearing armor and a damage reduction of 3 to none magical BPS damage
strong as rocks. you gain proficiency in athletics


<Jade>[edit]

Ability Score Increase. your Charisma score increases by 2
Hardness. your hardness is 7 giving you +1 to AC.
tough words. you gain proficiency in Persuasion and Deception
serious nature. You can use your serious nature to scar people, you learn the Cause Fear spell and can cast it without a spell slot once before recharging at a short or long rest. the DC of this spell is based on your CHR.

<quartz>[edit]

Ability Score Increase. your Constitution score increases by 2
Hardness. your hardness is 8 you gain +2 to AC.
unbreakable. if you would drop to 0 HP you would instead drop to 1
fast repairing. If a limb is cut off you can spend 30 minute putting it back on with smithing tools to your race only
crafting. you gain proficiency in smithing tools

<rutile>[edit]

Ability Score Increase. your Wisdom score increases by 2
Hardness. your Hardness is 5

<amethyst>[edit]

Hardness.


<Lapis Lazuil>[edit]

Ability Score Increase. your Intelligence score increases by 2
Hardness. your hardness is 5
brutal intelligence. You can give yourself advantage on one skill check related to intelligence you can use this equal to your proficiency bonus, and you regain all uses on a long rest.
the strategist. As an action you can give your allies a plus to their hit equal to half of your proficiency bonus rounded up. this lasts for one minute and concentration rules apply for this, but you can still cast concentration spells. you can only use this once and regain it after a long or short rest.


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