Lustrous, Variant (5e Race)

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Lustrous[edit]

Physical Description[edit]

The Lustrous take the forms of humans, but with bodies made of polished gemstone that differ depending on their material composition. Most of them have hair, eyes, and nails the same color as their gemstone bodies and white skin made from powder they apply to protect from sea breeze and harsh sunlight. While their hair may look solid, it can be manipulated similarly to human hair (cut, tied, braided, etc).

History[edit]

A group of Lustrous once existed in a small group, but this society fell apart due to inner conflict over the goals of the Lustrous as a whole. This led to the decline in Lustrous and their society.

Lustrous Names[edit]

Lustrous are named after the gemstone they were born as.

Names: Aquamarine, Diamond, Lapis Lazuli

Lustrous Traits[edit]

A humanoid made out of a specific gemstone
Ability Score Increase. Your Charisma increases by 1 and you gain an additional ability score improvement based on your gemstone.
Age. Lustrous do not age normally
Alignment. Neutral
Size. Your size is medium. Anywhere between 5 and 7 feet tall
Speed. Your base walking speed is 30 feet.
Memories. You don't have a brain, so your memories, and therefore your personality, are stored inside of your entire body. Losing a limb will cause you to lose memories stored inside of that limb.
Polymerization. A special ability of the Lustrous is the ability to absorb other gemstones to replace and modify parts of their bodies.
Hardness. Your gem type will naturally give you a certain hardness; +2 damage to any physical attack for every 5 levels of hardness rounded down.
Sleep. You do not require sleep, but you do feel a tired feeling during extended periods of time away from direct sunlight.
Languages. You can speak, read, and write Common and one other language of your choice.

Diamond[edit]

Ability Score Increase. Your Charisma score increases by 2
Hardness. Your hardness is 10.
Toughness. Your body is weak to bludgeoning. Bludgeoning attacks made against you have advantage.

Antarcticite[edit]

Ability Score Increase. Your Dexterity score increases by 2
Hardness. Your hardness is 3.
Melt. During the day, under direct sunlight, you will melt into a vaguely humanoid figure of liquid Antarcticite you have the ability to control at will. At night you solidify.

Tourmaline[edit]

Ability Score Increase. Your Dexterity score increases by 2
Hardness. 7.5
Electricity. A current of electricity running through your body makes all of your physical attacks magical and they use your spellcasting ability. The damage dealt is lightning damage.
Electromagnetism. You can create an electromagnetic field within a 5 foot radius of yourself that will repel any magnetic material that comes within 5 feet of you.
Light. Your body is light, increasing your movement speed to 40 feet.

<Fire Opal>[edit]

Ability Score Increase. Your Charisma score increases by 2
Hardness. 5.5
Water Content. Due to being 20% water, the fire inside you has been strengthened and is able to ignore resistances and half damage to an immunity.
Fire of Life. You can summon familiars made out of pure fire. 1 summon maximum at a time. The shape of the familiar will not change the stats of the familiar.

<Subrace Name>[edit]

<Subrace Name>[edit]

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