Luminous Revenant (3.5e Template)

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Luminous Revenant[edit]

Luminous Revenant .png
By Eman

In the depths of the forsaken catacombs, a Luminous Revenant awakens from its slumber. Bathed in an unholy radiance, it cuts through the darkness, its malevolent light seeping into the hearts of the living, corrupting their very souls.

    • Luminous Revenant
    • Medium Deathless (Augmented Humanoid)
    • Hit Dice: 2d12+5 (17 hp)
    • Initiative: +2 (+6 with Improved Initiative)
    • Speed: 40 ft.
    • Armor Class: 14 (+2 natural, +2 Dex), touch 12, flat-footed 12
    • Base Attack/Grapple: +1/+2
    • Attack: Slam +4 melee (1d6+3 plus light corruption)
    • Full Attack: Slam +4 melee (1d6+3 plus light corruption)
    • Space/Reach: 5 ft./5 ft.
    • Special Attacks: Light Corruption
    • Special Qualities: Darkvision 60 ft., deathless traits, light aura, resistance to negative energy 5, turn resistance +2
    • Saves: Fort +1, Ref +2, Will +3
    • Abilities: Str 16, Dex 14, Con —, Int 10, Wis 12, Cha 16
    • Skills: Hide +8, Listen +6, Move Silently +8, Spot +6
    • Feats: Alterness, Improved Initiative, Toughness
    • Environment: Any
    • Organization: Solitary, pair, or group (3-6)
    • 'Challenge Rating: 2
    • Treasure: None
    • Alignment: Usually any evil
    • Advancement: By character class or Hit Dice increase
    • Level Adjustment: +2

Created through the manipulation of positive energy, Luminous Revenants retain a semblance of their former selves but have been corrupted by malevolent light. They serve as enforcers for their malicious master, striking fear into the hearts of those who stand against her and spreading her wicked influence with their unholy radiance. Although rare, few have been able to break free of this control but unable to die unless they break the pact that has raised them.

Creating a Luminous Revenant[edit]

"Luminous Revenant" is an acquired template that can be added to any humanoid or monstrous humanoid creature (referred to hereafter as the base creature).

Size and Type[edit]

The creature's size remains unchanged. It loses its previous creature type and gains the Deathless type.

Hit Dice[edit]

Increase all current and future Hit Dice to d12s.

Speed[edit]

The creature's base speed remains unchanged.

Armor Class[edit]

The creature gains a +1 natural armor bonus.

Attack[edit]

The creature retains all its natural attacks. It gains a slam attack if it did not have one, dealing damage appropriate for its size (1d4 for Small creatures, 1d6 for Medium creatures).

Full Attack[edit]

The creature retains its full attack routine.

Special Attacks[edit]

Light Corruption (Su): A creature struck by a Luminous Revenant's slam attack must succeed on a DC Fortitude save or be corrupted by malevolent light. The corrupted creature takes 1d4 points of Charisma damage and becomes shaken for 1d4 rounds. A successful save reduces the Charisma damage by half and negates the shaken effect. The save DC is Charisma-based.

Special Qualities[edit]

Deathless: The Luminous Revenant gains the traits that comes with the Deathless type.

Light Aura (Su): A Luminous Revenant exudes an eerie light in a 10-foot radius. This light is considered natural light, but it is malevolent in nature. Living creatures within the aura must succeed on a Will save or become shaken for as long as they remain in the aura. A creature that successfully saves is immune to the same Luminous Revenant's light aura for 24 hours. The save DC is Charisma-based.

Negative Energy Resistance (Ex): A Luminous Revenant can ignore the first 5 points of damage done by an attack that deals negative energy.

Turn Resistance (Ex): A Luminous Revenant has +2 turn resistance.

Abilities[edit]

Same as the base creature, except that the luminous revenant has no Constitution score, and both its Strength score and Charisma score increase by 2.

Skills[edit]

The Luminous Revenant retains its racial skill modifiers. It gains any additional skill points based on its new Hit Dice.

Feats[edit]

The creature retains its previous feats and gains the Improved Initiative feat.

Environment[edit]

Any.

Organization[edit]

Solitary, pair, or group (3-6).

Challenge Rating[edit]

Same as the base creature +2.

Treasure[edit]

Same as bsse creature.

Alignment[edit]

Usually any evil

Advancement[edit]

By character class or Hit Dice increase.

Level Adjustment[edit]

Level Adjustment: +2.



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