Luminari (5e Race)

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Luminari[edit]

  • “From the light, we bring healing.”

Physical Description[edit]

Luminari are graceful and ethereal, with glowing, radiant eyes and skin that shimmers faintly in sunlight. Their hair, often silver or gold, cascades down like strands of light. Their presence exudes calm and peace, embodying the essence of celestial healing.

History[edit]

The Luminari were created from the essence of light by the goddess Lirael, who sought to bring hope and healing to the world. For millennia, they lived in harmony with nature, becoming known as the Curators of Light. Their fame spread as they aided oppressed peoples during wars and crises, always symbolizing hope. However, the Luminari also faced dark forces, such as the fearsome Malphor, the Lord of Darkness, in epic battles like the Battle of Dawn, where they triumphed but at a significant cost. Today, they dedicate themselves to protection and healing, sharing their knowledge and remaining vigilant against any signs of darkness that threaten the world.

Society[edit]

The Luminari society thrives on principles of harmony and enlightenment, living in luminous communities that blend seamlessly with nature. Organized into Circles of Light, they focus on healing, knowledge, and protection, guided by wise elders known as Lightkeepers. Education is paramount; young Luminari are trained in the arts of healing and magic, fostering their natural affinity for potion-making and herbology. Celebrations often revolve around celestial cycles, reflecting their deep connection to the goddess Lirael. Through their compassion and commitment to helping others, the Luminari have become renowned healers and protectors throughout the realms, embodying the essence of hope and light.

Luminari Names[edit]

  • Luminari names reflect their celestial heritage, often melodic and soft.

Male: Elyon, Seraphis, Luminor, Caelus

Female: Lysara, Eliona, Astraea, Thalindra

Luminari Traits[edit]

A race of celestial healers blessed with radiant energy.
Ability Score Increase. Your Wisdom score increases by 2, and your Constitution score increases by 1.
Age. Luminari reach adulthood at age 100 and can live for up to 3,000 years.
Alignment. Luminari tend towards good alignments, often leaning towards neutrality in law and chaos due to their nomadic lifestyle.
Size. Luminari are of medium build, standing between 5'6" and 6'2".
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Radiant Healing. Once per long rest, you can radiate a healing aura as an action. Up to 3 creatures of your choice within 10 feet regain 1d4 hit points. At 10th level, this increases to 2d4, and at 17th level, it becomes 3d4. This aura lasts for 1 minute.
Touch of Renewal. As an action, you can touch a creature and heal a number of hit points equal to your level. You can use this ability once per long rest. At 10th level, you can use it twice per long rest.
Celestial Resilience. You have resistance to radiant damage, and advantage on saving throws against poison and disease.
Divine Spark. You know the Light cantrip. Starting at 5th level, you can cast Lesser Restoration once with this trait and regain the ability to do so when you finish a long rest. Starting at 10th level, you can cast Mass Healing Word once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.
Languages. You can speak, read, and write Common, Celestial, and two additional languages ​​of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 6'' +2d8 120 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a Luminari character, you can use the following table of traits, ideals, bonds, and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I always put others' well-being before my own.
2 I seek to bring light to the darkest corners of the world.
3 I am calm and collected, even in dire situations.
4 I always believe there is hope, even when things seem bleak.
5 I find solace in helping others, no matter the cost.
6 I am drawn to those in need and feel responsible for their safety.
7 I often have visions or dreams of celestial entities guiding me.
8 I value life above all else and will avoid violence whenever possible.
d6 Ideal
1 Compassion. I must help those in need, no matter the personal cost. (Good)
2 Serenity. Inner peace brings clarity, which is key to healing others. (Lawful)
3 Selflessness. The needs of the many outweigh the needs of the few. (Good)
4 Balance. Everything in life must be in balance, even life and death. (Neutral)
5 Hope. As long as I breathe, there is hope for others. (Good)
6 Light. I seek to rid the world of darkness, not through violence, but through the spread of light. (Good)
d6 Bond
1 I am devoted to healing the sick and suffering, no matter where I go.
2 I owe my life to a mentor who taught me the art of healing.
3 I am searching for a cure to a terrible disease that ravaged my homeland.
4 A loved one’s illness drives me to find new ways to heal others.
5 I protect a secret remedy that could change the course of history.
6 My connection to the divine guides me in all that I do.
d6 Flaw
1 I tend to neglect my own health when helping others.
2 I am overly trusting, often putting myself in dangerous situations.
3 I can be overly optimistic, even when the odds are stacked against me.
4 I am haunted by the one life I could not save, and it affects my judgment.
5 I refuse to harm another creature, even in self-defense.
6 I believe death is just another form of healing and sometimes interfere with the natural course of life.
0.00
(0 votes)

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