Lumberjack (5e Subclass)
Lumberjack[edit]
Ranger Conclave
A Lumberjack cuts down trees, plain and simple, however the methods and tools used varey greatly from Lumberjack to Lumberjack, however all gain a "Focus Axe" of some kind or another, and all are adept at destroying plants.
He's okay.
Religion: Lumberjacks commonly follow Kord, god of strength, Evil Lumberjacks sometimes follow Erythnul, god of slaughter.
Other Classes: Lumberjacks appreciate everyone's contributions to a party, however they despise druids, rangers, and clerics of nature based gods, for their connection to nature, the feeling is mutual.
Combat: A front line combatant, much like a fighter. Lumberjacks utilize their bonuses to axe wielding to quickly and effectively sunder opponents.
Advancement: Some Lumberjacks multiclass as rangers or fighters, to better improve their abilities, though most remain purists.
Lumberjacks in the World[edit]
“ | Oh, I'm a lumberjack, and I'm okay,/ I sleep all night and I work all day./ I cut down trees, I eat my lunch,/ I go to the lava-try./ On Wednesdays I go shoppin',/ And have buttered scones for tea.
|
” |
—"The Lumberjack Song", by Palin, Michael/Tomlinson, Fred/Jones, Terence Graham Parry |
Lumberjacks are an important part of almost any society; without them there can be no firewood, and therefore no way of surviving harsh winter months. Civilized societies also depend on them to provide the raw materials (i.e., lumber) to construct tools and furniture.
- Daily Life. A Lumberjack is just that, he cuts down trees and takes pride in his skill with it. he also trains to improve his skill with his chosen axe.
- Notables. Mulgrosh Deadroot, is famous for single-handedly fighting off an infestation of assassin vines threatening to consume the entire city of Greyhawk, some time after that he retired to live in a log cabin in an unknown location.
- Organizations. Lumberjacks work in groups usually under the employ of a company or private contractor, when this occurs they are mainly business, however, during breaks they are often found drinking, and merriment.
- NPC Reactions. NPCs react to Lumberjacks in the reverse of how they would to a druid: those who find nature unimportant, troublesome, or otherwise negative will applaud and respect the Lumberjack; those who revere nature disdain or shun him, or even challenge him to a duel.
- Lumberjack Lore
Characters with ranks in Intelligence (Nature) can research Lumberjack to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | Lumberjacks cut down trees to make a living, when adventuring this continues to be their specialty. |
10 | They focus on a single kind of Axe with which they are very dangerous, and know many tricks with. |
15 | A lumberjack often posesses a "Focus Axe" an axe of his chosen type which is granted to him specialy, and gains Special Traits. |
20 | PCs who aquire this level of knowledge can find out specific information about the Lumberjack(s) in question. |
- Lumberjacks in the Game
Lumberjacks are frontline combatants, and when traveling in wooded areas make superb party leaders.
Adaptation: A lumberjack, instead of being an enemy of nature might be simply removing troublesome parts of it, and may actually be devoted to it, as such he might perhaps gain a "plant companion" similar to a Druid's Animal Companion, and forego his focus axe bonus feats.
Sample Encounter: The party's struggling quickly prove useless, and the more they struggled, the tighter the branches of the animated trees held them. But just when the edges of his vision starts to fade, one or more party members sees a large half-orc hefting a huge axe off of his shoulder and advancing towards them. He then begins to gleefully hack away at the unfortunate trees, singing "I'm a lumberjack, and I'm okay!"...,
Lumberjack Features[edit]
- Favored Enemy Plants
All Lumberjacks are skilled at destroying plant life. You have advantage on Wisdom (Survival) checks to track plants, as well as on Intelligence checks to recall information about them.
If you already have plants as a favored enemy, you can choose another one instead. In addition, if you use your Favored Foe feature, you can use it against plants without spending an use.
- Focus Axe
Starting at 3rd level, when you finish a long rest, you can spend a spell slot of any level to transform an axe you wield in a Focus Axe. The focus axe can be used as a spellcasting focus for your ranger spells, and gain additional benefits as you gain levels in this class.
- Skilled Axe-Man
Starting at 3rd level, when you hit a creature with a Focus Axe, you cause additional 1d6 damage. A creature can only take this additional damage once per turn.
- Nature's Hated Foe
At 7th Level nature itself begins to realize that the Lumberjack is its enemy. Any plant or beast within 10 feet of you and able to see you have disadvantage on attack rolls made against creatures other than you.
- Magical Focus Axe
At 7th Level, the Lumberjack's Focus Axe have a bonus of +1 on attacks and damage rolls. If the weapon is already magical, choose the highest bonus (the bonuses are not cumulative). The weapon does not gain these bonuses when wielded by anyone other than you. If you designates a new Focus Axe, the new axe gains the benefits of this ability and the old one loses them. This bonus granted by this ability increases to +2 at 11th and +3 15th level.
- Improved Critical Focus Axe
Starting at 11th level, you score critical hits with your Focus Axe on a roll of 19-20.
- Dancing Focus Axe
At 11th level, you can use a Bonus Action to toss this magic axe into the air and speak the Command word. When you do so, the axe begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The axe uses your Attack roll and ability score modifier to Damage Rolls.
While the axe hovers, you can use a Bonus Action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same Bonus Action, you can cause the axe to Attack one creature within 5 feet of it.
After the hovering axe attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the axe has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
- Vorpal Focus Axe
At 15th Level, your Focus Axe ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
- Freedom of Movement in Forests
By 15th Level, whenever you are in a forest, you are always under the effect of Freedom of Movement.
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