Love Domain, 3rd Variant (5e Subclass)
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Love Domain[edit]
Cleric Love domain
Clerics of these gods preside over marriages and other familial bonding customs, but they also nurture the emotional bonds of friendship and camaraderie. Their divine blessings bolster and protect allies in battle through these deep bonds and enkindle flares of infatuation to spur their allies and confound their foes.
Spell Level | Spells |
---|---|
1st | charm person, sanctuary |
3rd | calm emotions, enthrall |
5th | aura of vitality, beacon of hope |
7th | charm monster, compulsion |
9th | dominate person, rary's telepathic bond |
- Charming Grace
Starting at 1st level, due to the abilities granted by your specific flavor of divine influence, you can now add twice your proficiency bonus to all tests involving Charisma
- Loves True Gaze
Starting at 1st level, your beauty is capable of discouraging enemies and encouraging your allies on the battlefield, as a bonus action, you can cause advantage to allies or disadvantage to enemies at 60 ft. You may use this feature a number of times equal to your Charisma modifier, regaining expended uses when you finish a long rest.
Channel Divinity: Bewildering Beauty
Starting at 2nd level, you can use your Channel Divinity to take on a visage of otherworldly beauty. As an action, you present your holy symbol and take on a form of divine beauty. Choose a number of creatures that can see you up to your Charisma modifier. Each target must make a Wisdom saving throw against your spell save DC, becoming charmed by you on a failure. The charmed condition lasts until you move out of the creature's line of sight, or when you or one of your companions attempts to harm the creature or one of its companions.
While charmed in this way, creatures cannot move, and cannot take actions or bonus actions on their turn. They also have disadvantage on Wisdom(Perception) checks made to notice the presence of another creature aside from yourself. This feature does not affect creatures who are immune to being charmed, constructs, but this does work on undead.
Love Injection: Unyielding Love
Beginning at 6th level, your love overflows and protects your allies. As an action, you can spend a use of your Channel Divinity to imbue an ally with your love and at the start of your next turn the ally you have chosen regains 25 hit points. If this ability would surpass the maximum amount of hit points from the target, the remainder is converted in temporary hit points.
In addition, the first time the target of your Unyielding Love is reduced to 0 hit points within 1 minute of using this feature, that target instantly regains 25 hit points.
- Potent Spellcasting
At 8th level, you add your Spellcasting modifier to the damage you deal with any cleric cantrip.
- Song Of The Heavens
Starting at 17th level, you can use your magic to create divine music. As an action, you produce a song that fills the area around you for the next minute. Anyone who can hear the song is filled with a surge of positive emotion. Allies gain 50 temporary hit points and gain advantage on all saving throws. The song also suppresses any effect that is causing them to be charmed or frightened.
Once you have used this feature, you must finish a long rest before using it again.
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