Love Domain, 2nd Variant (5e Subclass)
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Cleric Love domain
Clerics of these gods preside over marriages and other familial bonding customs, but they also nurture the emotional bonds of friendship and camaraderie. Their divine blessings bolster and protect allies in battle through these deep bonds and enkindle flares of infatuation to spur their allies and confound their foes.
Due to the abilities granted buyout specific flavor of divine influence, you use your Charisma modifier instead of your Wisdom modifier as your spellcasting modifier.
- Emboldening Bond
Starting at 1st level, you can forge an empowering bond between allies. As an action, you can choose two willing creatures you can see within 30 feet of you (this can include yourself) and create a magical bond between them. While either bonded creature is within 30 feet of the other, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn. The bond lasts for 1 hour or until you use this feature again. You can use this feature once, and you regain the ability to do so when you finish a long rest. You can also expend a spell slot to use the feature again. At level 15 you can target a third creature with this feature.
- Channel Divinity
- Impulsive Infatuation
Starting at 2nd level, you can use your Channel Divinity to overwhelm a creature with a flash of short-lived but intense admiration for you, driving them to rash action in your defense.
As an action, you present your holy symbol and choose one creature you can see within 30 feet of you. That creature must make a Wisdom saving throw; a creature can choose to fail this saving throw if it wishes. On a success, the creature is unaffected. On a failure, the creature must immediately use its reaction to make a weapon attack against a target you designate. If there are no valid targets, the creature uses its reaction to move towards you. the creature must use its action to admire you
- Protective Bond
Beginning at 6th level, the bond you forge between people shields them from harm. While either creature chosen for your Emboldening Bond feature is within 30 feet of the other, the creatures they share any resistances and immunities and a creature can use their reaction to add +2 to the AC of the other creature affected by the bond
- Potent Spellcasting
At 8th level, you add your SpellCasting modifier to the damage you deal with any cleric cantrip.
- Shielding Unity
At 17th level, the bonds you create endure across vast distances. Creatures affected by your Emboldening Bond feature gain its benefits, as well as those of your Protective Bond feature, while they are on the same plane of existence as each other. Additionally you can channel the protective energies of love to give the following benefits for 10 minutes
• The creature has advantage on attack rolls, ability checks, and saving throws
• The creature gains resistance to all damage
• As an action, the creature can touch their bonded partner to expend and roll any number of Hit Dice. Their bonded partner regains a number of hit points equal to the total rolled.