Loup-Garou (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Loup-Garou[edit]

Medium humanoid (shapechanger), chaotic evil


Armor Class 11, 17 (in wolf or hybrid form) (natural armor)
Hit Points 123 (13d8 + 65)
Speed 30 ft. (50 ft. in wolf form)


STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 20 (+5) 10 (+0) 12 (+1) 12 (+1)

Saving Throws Str +9, Dex +8, Con +9
Skills Perception +9, Stealth +6
Damage Resistances poison, psychic
Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 19
Languages Common (can't speak in wolf form)
Challenge 12 (8,400 XP)


Shapechanger. The werewolf can use its action to polymorph into a Large wolf-humanoid hybrid or into a die wolf, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Regeneration. The werewolf regains 20 hit points at the start of its turn. If the werewolf takes damage from an inherited silver weapon or by a descendant of the one who cursed it, this trait doesn’t function at the start of the werewolf’s next turn. The werewolf dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Legendary Resistance (3/Day). If the werewolf fails a saving throw, it can choose to succeed intead.

ACTIONS

Multiattack. The werewolf first uses its Howl or Maddening Gaze then makes two melee attacks, only one of which can be a bite attack

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 10 (3d6) poison damage. If the target is a humanoid, it must succeed on a DC 16 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws (Hybrid Form Only). Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) slashing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Glaive (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach10 ft., one creature. Hit: 11 (1d10 + 6) piercing damage.

Howl. The werewolf lets out a deafening howl. All non-werewolves within 120ft of it who can hear it muse make a DC 13 Wisdom or be deafened and frightened until the end of its next turn. or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the werewolf's howl for the next 24 hours.

Maddening Gaze. The werewolf targets one humanoid within it can see within 30 of it. If the creature can see the werewolf and is cursed by werewolf lycantropy, the target must succeed on a DC 13 Charisma saving throw against this magic be driven insane by hunger.
At the end of the creature's turn, if it did not attack or take damage from someone other that than the werewolf it takes 33 (6d10) psychic damage.
The madness ends if the werewolf dies, the creature drops another creature to 0 hit points, the curse is removed, or creature embraces the curse.


A werewolf born of the union of two natural werewolves is called loup-garou. The curse grows more powerful and sinister than in the normal werewolf and fill it with an incredible hunger for raw meat and flesh. The rampages of loup-garou are more deadly and sickening than most beasts, leaving half eaten corpses to litter a region and attract normal werewolves and other scavengers.
As a hybrid, it stands about 7’ tall and is extremely muscular. The body is fur-covered and has a short tail, canine legs, and a wolf’s head. The creature walks erect and can manipulate things with its hands. In this form, the creature can talk, although its voice is low and raspy.
As a wolf, a loup-garou looks just like a worg. The creature is swiftest in this form, but cannot handle tools or weapons, and cannot talk.


Back to Main Page5e HomebrewCreatures