Loup-Garou (5e Creature)
Loup-Garou[edit]
Medium humanoid (shapechanger), chaotic evil Armor Class 11, 17 (in wolf or hybrid form) (natural armor)
Saving Throws Str +9, Dex +8, Con +9 Shapechanger. The werewolf can use its action to polymorph into a Large wolf-humanoid hybrid or into a die wolf, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies. Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Regeneration. The werewolf regains 20 hit points at the start of its turn. If the werewolf takes damage from an inherited silver weapon or by a descendant of the one who cursed it, this trait doesn’t function at the start of the werewolf’s next turn. The werewolf dies only if it starts its turn with 0 hit points and doesn’t regenerate. Legendary Resistance (3/Day). If the werewolf fails a saving throw, it can choose to succeed intead. ACTIONSMultiattack. The werewolf first uses its Howl or Maddening Gaze then makes two melee attacks, only one of which can be a bite attack Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 10 (3d6) poison damage. If the target is a humanoid, it must succeed on a DC 16 Constitution saving throw or be cursed with werewolf lycanthropy. Claws (Hybrid Form Only). Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) slashing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Glaive (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach10 ft., one creature. Hit: 11 (1d10 + 6) piercing damage. Howl. The werewolf lets out a deafening howl. All non-werewolves within 120ft of it who can hear it muse make a DC 13 Wisdom or be deafened and frightened until the end of its next turn. or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the werewolf's howl for the next 24 hours. Maddening Gaze. The werewolf targets one humanoid within it can see within 30 of it. If the creature can see the werewolf and is cursed by werewolf lycantropy, the target must succeed on a DC 13 Charisma saving throw against this magic be driven insane by hunger.
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A werewolf born of the union of two natural werewolves is called loup-garou. The curse grows more powerful and sinister than in the normal werewolf and fill it with an incredible hunger for raw meat and flesh. The rampages of loup-garou are more deadly and sickening than most beasts, leaving half eaten corpses to litter a region and attract normal werewolves and other scavengers. |
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