Lost Ages (Campaign Seed)
From D&D Wiki
The Lost Ages campaign is set on Everling Land, the main region of Tay-Ray, that is the fifth of fifteen planets that compose Lath'Ka solar system. The solar system is well known by everybody and most of the gods of the pantheon are related to planets, stars and constellations.
This world has a wide history, going through five different Ages. It's developed widely in the planes, which are unstable, because of the Flux. The Flux is the force that binds everything together, but is also the basic energy for Magic. Because of the wide use of Magic, everything will collapse, and not in a distant future. It all begins when the God of Gods dies in the second half of the second age called the Era of Magic. With his death the whole multiverse is shaken by a invisible earthquake that rips the Flux and makes it unstable and ready to a slow but inevitable end. In three ages mankind sees technology and its own falls, to go back to Magic in the last age, which is the current time. The time line is cut and imprecise at some point in the third age, because of a massively world war that changes the physiognomy of Tay-Ray.
The count of the years begins with the defeat of a dark lord, that was crafted by the evil five of the Thirteen Gods.
The races, for decades and decades, have been fighting over each other for the domain of Everling Land, the main region of the world, where life is thickened. This last age it has been very dense of events, wars and amits. It has been heard rumors of a new come of the infamous dark lord that almost destroyed Eveling Land over three thousand years ago.
A detailed journal of the last two thousand years is kept is the White Library in Refrit, the capital of the Elven Empire, which is possible to consult with a permission letter from the head of the Academy of Elven Magic, that is entrusted with its keeping.
Back to Main Page → Campaign Seeds