Lordminion (5e Creature)

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Small humanoid (kobold), neutral evil

Armor Class 12 (natural armor)
Hit Points 14 (4d6)
Speed 30 ft.

9 (-1) 16 (+3) 10 (+0) 8 (-1) 8 (-1) 8 (-1)

Damage Vulnerabilities bludgeoning and slashing; or fire, thunder and cold
Damage Resistances necrotic
Condition Immunities poisoned, incapacitated
Senses darkvision 60 ft., passive Perception 9
Languages all languages its creator speaks
Challenge 1/2 (100 XP)

Construct or Undead. The DM may choose if this creature is undead or a construct, or both.

Weakness. The DM may choose if this creature has a weakness to bludgeoning and slashing or fire, thunder, and cold.

Pack Tactics. The ika-talu has advantage on an attack roll against a creature if at least one of the Ika-Talu's allies is within 5 feet of the creature and the ally isn't incapacitated.


Multiattack. The ika-talu makes two claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Ika-Talu are dead kobolds turned into constructs or undead to serve a master, they tend toward evil.

Ika-Talu are kobolds with robotic or zombie hands and arms to battle, they are a little better at a lot off things then kobolds, but they have large weaknesses. Ika-Talu usually prefer not thinking about tactics, taking orders as their said, (with DM approval) a charismatic character with the same language (or languages) as an Ika-Talu's master can make a check to order them around, a successful roll will allow more control of the battlefield. When told to think for themselves, Ika-Talu try basic tactics, like attack the weakest or, with the smartest ones, do an obvious flank.

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