Lord of the Unknown, Variant (5e Subclass)

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Lord of the Unknown[edit]

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Artist: Lordigan Pedro Sena

Warlock Subclass

You have entered into a profound pact with an extraordinary patron, intimately tied to the fundamental laws and origins of magic, as well as the vast expanse of space and the cosmic realm. This formidable entity, largely unknown within the realm, existed eons ago, traversing the fabric of reality and playing a momentous and influential role. However, it inexplicably vanished, leaving behind a void spanning countless years. Yet now, for reasons veiled in mystery, this otherworldly being has resurfaced, extending its reach to you with a purpose that revolves around acquiring the souls of those in its vicinity, though the true nature of this pursuit remains concealed.

Perhaps your patron seeks to unravel the mysteries and wonders of the world, bestowing its vast power upon you in exchange, or maybe it utilizes your being as an instrument to achieve dominion over the very foundations of existence. Whatever unfathomable desire drives your patron, you are resolute in your commitment to fulfill it. Empowered by the mighty forces granted by this ancient entity, you possess the ability to wield some of the most potent spells known, albeit at a price. Moreover, you possess the rare capability to gather and harness the souls of your adversaries, utilizing them as a source of sustenance for your very essence.

Infused with the patron's essence intertwined with cosmic and astral energies, its magic possesses the extraordinary capability to manipulate space and bend the fabric of reality. Through its arcane powers, it can construct ethereal barriers, distort the very essence of space, and forge celestial phenomena such as stars and supernovas, emanating vast and explosive energies.

Expanded Spell List[edit]

The lord grants you knowledge of a list of spells when you learn a new spell slot level. These spells are of astral nature as most of them are related to altering and transforming the space around you, shoot motes of stars engulfed in flame while others alter the very essence of reality to transform an object from one nature to another or even manifest material goods into existence from thin air. The following spells are added to your spells as warlock spells without counting the list of known spells in your warlock table.

Lord of the Unknown Spell List
Spell Level Spells
1st sleep, magnify gravity
2nd phantasmal force, scorching ray
3rd melf's minute meteors, blink
4th gravity sinkhole, fabricate
5th telekinesis, creation

The Collector[edit]

At 1st level, your patron gives you a spiritual talisman to perform your achievements for him. The object has chains and a pyramid-shaped tip, it is a tiny object and it is a spellcasting focus for you. Most creatures do not perceive the talisman, as it appears to be something unknown and worthless. Only those who value and follow the Lord of the Unknown will notice his true abilities. If you lose your talisman, you can spend 10 minutes pleading with your patron to receive a replacement. This plea can also be made during a short or long rest, and destroys any previous talisman. Using the talisman you gain the following benefits:

Whenever you reduce a creature of CR 1/4 or higher to 0 hit points, that creature drops its essence of its soul in that place. This soul fragment fills your talisman with a number of soul fragments equal to the CR of that creature (minimum of 1). These creatures must be of Cr 1/4 or higher and they cannot be an undead or a construct. This feature also cannot be used on creatures that were summoned through spells or other magical purposes. You can use a bonus action to concentrate to try and trap a soul fragment within 60 feet of your talisman(fragments that are not trapped in the talisman at that time, will remain in the same location). You may hold a maximum number of fragments in the talisman equal to your half your warlock level (rounded down) + half your charisma modifier (rounded down). While these soul fragments are within your talisman, you may use a bonus action to gain the benefits of one of the following features:

  • Invigorate - Your body consumes one of the soul fragments filling it with a false life essence of that creature. You gain temporary hit points equal to half your level(rounded down) + your charisma modifier.
  • Empower - Your body consumes one of the soul fragments filling it with power. You gain a bonus to your next damage roll equal to your charisma modifier.
  • Magical Restoration (*Prerequisite 6th level*) - If your talisman has reached its maximum limit of soul fragments, then you can expend all the souls inside of your talisman to regain a warlock pact magic slot. Whenever you regain a spell slot this way it is instead regained at 1 level lower than your regular pact magic spell slots level. Once you have regained an amount equal to the number of spell slots you have for that level, then the next spell slot you try to restore is done so at a level lower once more. This will continue to happen until you have reached the bare minimum of only having 1st level spell slots. After you finish a short or long rest, the level of the spell slots returns to their highest level that you can recover.

Example of Magical Restoration: Mark, a level 5 warlock, had used his last 3rd level spell slot to cast a spell, he decided to use all of his soul fragments to regain a 2nd level spell slot. After Mark had received enough soul fragments again, he recovers another second level spell slot. Once more when mark had received enough soul fragments, he recovers a 1st level spell slot instead, since he is only has 2 spell slots at this level so he is able to only recover a spell slot of each level twice once he has enough soul fragments.

If these souls are not used, within the (Half your warlock level rounded down) hours of collecting them, all your soul fragments instantly will disperse from your talisman being fed to your patron instead.

If your talisman is full, no other creatures will drop soul fragments as they are devoured by your patron. Dropped soul fragments that are not collected will disperse in 1 hour. It is not possible to recover any dispersed soul fragment and It will return to original soul.

Unknown Boon[edit]

Starting at 6th level, the Unknown advances in your reality and the essence of the bond between you and your patron becomes stronger. The Familiar, Weapon and Tome start to have an aura of your patron around them, imitating the colors of the space and the universe. The effects of your pact boon increases according to the table below. Additionally if your talisman has the maximum number of soul fragments, you gain an additional feature with each.

Boon Feature
Pact of the Chain: Familiar of the Unknown You can summon any aberration of CR 1 or lower as your familiar. You can command your familiar to attack without spending any action. Your summon shares your proficiency bonus. Your familiar upgrade to CR 2 at your warlock level 9, CR 3 at level 12, CR 4 at level 16, CR 5 at level 20. Once you use this feature you cannot use it again until you finish a short or long rest or you expend a soul fragment to gain the ability to cast find familiar in the following way again. Doing such still uses a spell slot unless it is casted as a ritual.

Soul Empowerment: If your talisman is full, your familiar now gets a bonus to its saving throws, attack rolls and its damage rolls equal to your charisma modifier while it is within 30ft of you. You also gain these benefits after using one of your benefits under The Collector, but it lasts until the end of your next turn when used this way.

Pact of the Blade: Weapon of the Unknown You may use your charisma modifier for the weapon attack and damage rolls with your pact weapon. When you hit a creature with a weapon attack roll using your pact weapon, you can distort the space between you and the creature. You may spend a soul fragment to force the target of your attack to make a charisma saving through or be teleported to a point you can see within 10ft of the creatures point. You may only use this once per turn.

Soul Empowerment: If your talisman is full, your weapon is completely absorbed by cosmic and magic energies, whenever you take the attack action on your turn you may replace one of those attacks with a cantrip. Additionally your pact weapon is wrapped in cosmic energy counting as magical for the purpose of overcoming resistance and immunities and it deals an additional d4 force damage. You also gain these benefits after using one of your benefits under The Collector, but it lasts until the end of your next turn when used this way.

Pact of the Tome: Tome of the Unknown Your tome has all of the spells provided from your additional spell list by your patron inscribed on it. Additionally you learn an additional spell from any spell list of your choice. You may cast this spell once at its lowest level and must finish a long rest in order to cast it again unless you expend a spell slot to cast the spell. Additionally when creatures fail their saving throw against your spells you may expend a soul fragment to disposition that creature causing it to be pushed a 10ft in a direction of your choice.

Soul Empowerment: If your talisman is full, your magic becomes very potent. If you are forced to make a constitution saving through to remain concentration on a spell you gain a bonus equal to your charisma modifier. If you force a creature to make a saving through using your spell slots, you may use your reaction to give that creature a penalty to its saving through equal to your charisma modifier. You also gain these benefits after using one of your benefits under The Collector, but it lasts until the end of your next turn when used this way.

Unknown Resilience[edit]

At 10th level, your patron gives you a gift for the amount of souls your have provided it with. You gain a bonus to all your saving throws equal to your Charisma modifier. Additionally whenever you receive non-magical damage or damage from spells it is reduced by an amount equal to your Charisma modifier.

Astral Shatter[edit]

Starting at 14th level, the chaotic bond between you and your patron begins to distort the reality for creatures around you while tearing away at their magical essence and connection to magic, with you being one of the most loyal servants that has ever entertained him, the Lord makes you an irrecusable offer, attracting more power through your bond.

Choose a creature of your choice within 60ft of you, that creature must succeed on a Wisdom saving through. On a successful saving through the creature receives 5d10 force damage as you overload its body with constant flow of harmful and chaotic magic. On a failure that creature is under the effects of the reality break spell and while it is under the effect it temporarily loses the ability to cast spells of 5th level or lower. Once you use this feature you are unable to do so again until you finish a long rest.


Unique Eldritch Invocations[edit]

Sympathy (Prerequisite: Lord of the Unknown Patron, 3rd level)

Always after finishing a short or long rest, and you don't have any fragments in your talisman, the Patron guarantees you 1 soul fragment. Lasts until the next rest if not used.

Unknown Demi-plane (Prerequisite: Lord of the Unknown Patron, 5th level)

You can use your bonus action to choose a number of willing creatures equal to your charisma modifier to be transported to a harmless demi-plane inside your talisman. This demi-plane follows the same description as leymond's tiny with the exception that this lasts only an hour. While transported in this demi-plane you can choose to make your talisman remain in the realm or transport with you to demi-plane. Once you use this feature, you cannot do so again until you finish a long rest.

Space Removal (Prerequisite: Lord of the Unknown Patron, 11th level)

You learn the disintegrate spell and may use your mystic arcanum to cast it.

Cosmic Form (Prerequisite: Lord of the Unknown Patron, 11th level)

You learn the tenser's transformation spell and may use your mystic arcanum to cast it.

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