Longtail (5e Fallout Supplement)

From D&D Wiki

Jump to: navigation, search

Longtail[edit]

Medium beast, neutral


Armor Class 12 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 4 (-3) 6 (-2) 4 (-3)

Senses passive Perception 10
Languages Common
Challenge 3 (700 XP)


Rad Pool. The Longtail has a rad pool of 25 points.

ACTIONS

Tail whip Melee Attack +2 to hit, radius of 10 feet, multi target. Hit: 10 (2d6 + 5) melee damage. Knocks back all effected by 5 feet.

Bite Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) melee damage.


  • Description: The Longtail is native to the land known as Idaho. based on the Long-tailed weasel. This weasel is 4 feet tall on all fours and 8 feet tall when on two legs, its teeth are jagged, sharp and uneven. the tail of this weasel is 5 feet long which it uses for combat.

Long-Tailed-Weasel-Photos.jpg


Glowing Longtail[edit]

Medium beast, neutral


Armor Class 12 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 45 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 4 (-3) 6 (-2) 4 (-3)

Senses passive Perception 10
Languages Common
Challenge 5 (1,800 XP)


Glow. Every creature within a 10 ft radius takes 1d4 radiation damage every turn.

Rad Pool. The Glowing Longtail has a rad pool of 125 points.

ACTIONS

Tail whip Melee Attack +3 to hit, radius of 10 ft, multi target. Hit: 19 (3d6 + 4) melee damage. Knocks back all effected by 5 feet.

Bite Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 24 (3d8 + 4) melee damage.


  • Description: The Glowing Longtail is a Longtail that has been exposed to radiation for too long and has become irradiated and now emits radiation. it skin glows green with rads with small patches of hair left.

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsFalloutBestiaryBeasts

Home of user-generated,
homebrew pages!


Advertisements: