Longtail (5e Fallout Supplement)

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Longtail[edit]

Medium beast, neutral


Armor Class 12 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 4 (-3) 6 (-2) 4 (-3)

Senses passive Perception 10
Languages Common
Challenge 3 (700 XP)


Rad Pool. The Longtail has a rad pool of 25 points.

ACTIONS

Tail whip Melee Attack +2 to hit, radius of 10 feet, multi target. Hit: 10 (2d6 + 5) melee damage. Knocks back all effected by 5 feet.

Bite Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) melee damage.


  • Description: The Longtail is native to the land known as Idaho. based on the Long-tailed weasel. This weasel is 4 feet tall on all fours and 8 feet tall when on two legs, its teeth are jagged, sharp and uneven. the tail of this weasel is 5 feet long which it uses for combat.

Long-Tailed-Weasel-Photos.jpg


Glowing Longtail[edit]

Medium beast, neutral


Armor Class 12 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 45 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 4 (-3) 6 (-2) 4 (-3)

Senses passive Perception 10
Languages Common
Challenge 5 (1,800 XP)


Glow. Every creature within a 10 ft radius takes 1d4 radiation damage every turn.

Rad Pool. The Glowing Longtail has a rad pool of 125 points.

ACTIONS

Tail whip Melee Attack +3 to hit, radius of 10 ft, multi target. Hit: 19 (3d6 + 4) melee damage. Knocks back all effected by 5 feet.

Bite Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 24 (3d8 + 4) melee damage.


  • Description: The Glowing Longtail is a Longtail that has been exposed to radiation for too long and has become irradiated and now emits radiation. it skin glows green with rads with small patches of hair left.


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