Lolth's Eye (5e Creature)

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Lolth's Eye[edit]

Medium humanoid (elf), chaotic evil


Armor Class 13 (studded leather)
Hit Points 90 (20d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 10 (+0) 18 (+4) 18 (+4) 18 (+4)

Proficiency Bonus +3
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 14
Languages Elvish, Undercommon
Challenge 5 (1,800 XP)


Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Innate Spellcasting. The drow's spellcasting ability is Charisma (spell save DC 14). She can innately cast the following spells, requiring no material components:

At will: bless, cure wounds, dancing lights, eldritch blast
3/day each: detect thoughts, hold person, mirror image, misty step
1/day each: counterspell, darkness, faerie fire, fireball

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS

Multiattack. The drow makes two attacks with spells or its shortsword.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Eldritch Blast. Ranged Spell Attack: +7 to hit, range 120 ft., up to three targets. Hit: 9 (1d10 + 4) force damage per beam.

REACTIONS

Shadewatch. When a creature moves within 30 feet of the drow, she can cast a spell targeting that creature, potentially interrupting its movement.

Lolth's eyes are one part of the elite drow forces that serve as extensions of Lolth. The eyes, along with their other constituent parts, are tasked with governing and maintaining the relationships between the drow and Lolth with third parties throughout the world. Lolth's extensions often act as ambassadors in her stead or work within the criminal organizations of various societies, offering tempting deals to other races that sow chaos in the long run.
The eyes are devoted priestesses who wield dark magic through their worship of their mistress. It's said that Lolth sees everything they see.

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