Lodestar (5e Class)

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Lodestar[edit]

There are myths and legends of heroic kings, who launch themselves into battle, fighting side by side with their companions and risking their lives for the sake of their kingdom. Those are Lodestars, who serve as inspiration by their deeds and actions. Lodestars are just and courageous, stern but kind and are a living beacon of hope for those led by them.

Wielder of Heavenly Powers[edit]

Lodestars are guiding stars, meaning those whose personal light serve as inspiration to those who follow. However, this have a second meaning in the sense of these Lodestars. They are capable of wielding the power of heavens and channel the sun and the moon into their strikes, making them fierce warriors imbued with exoteric powers.

Creating a Lodestar[edit]

200px-FEF_Marth.png

When creating a lodestar, ask yourself a few questions: Where is your homeland and your lineage? Lodestars are noble that fight to keep or restore justice, honor and other good aligned values and ideals to their land, so working on the story of your noble bloodline is a good idea.

Is your noble family still in power, or have them been usurped? Are they currently righteous and loved by their people, or one of your relatives took control and became a tyrant that must be opposed? Have you friends, allies or contacts amongst members of the court or the folk in your domain?

Why do you adventure? Are you seeking allies to retake your homeland, or do you travel far and wide seeking to prove yourself to return with pride when your time to rule have come?

Quick Build

You can make a Lodestar quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Charisma. Second, choose the Noble background (or the Folk Hero background if you are from a deposed lineage). Third, choose the rapier, the studded leather armor, the explorer's pack, a pair of daggers and a token of your homeland as your starting equipment.

Class Features

As a Lodestar you gain the following class features.

Hit Points

Hit Dice: 1d10 per Lodestar level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Lodestar level after 1st

Proficiencies

Armor: Light armor, medium armor
Weapons: Simple weapons, martial weapons
Tools: Choose one type of Artisan's Tools
Saving Throws: Dexterity, Charisma
Skills: History and two from Acrobatics, Athletics, Insight, Intimidation, Perception, Performance, Persuasion and Religion.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) A Rapier or (b) Any Martial Weapon
  • Studded Leather Armor
  • (a) An Explorer's Pack or (b) A Diplomat's Pack
  • Two Simple weapons and a token of your homeland (At Dm's Discretion)

Table: The Lodestar

Level Proficiency
Bonus
Features
1st +2 Heavenly Techniques
2nd +2 Blade Mastery, Dancing Blade
3rd +2 Lodestar Calling
4th +2 Ability Score Improvement
5th +3 Extra Attack
6th +3 Shove
7th +3 Calling Feature
8th +3 Ability Score Improvement
9th +4 Dual Strike
10th +4 Subdue
11th +4 Charm
12th +4 Ability Score Improvement
13th +5 Speedtaker
14th +5 Dual Guardsman
15th +5 Calling Feature
16th +5 Ability Score Improvement
17th +6 Astra
18th +6 Calling Feature
19th +6 Ability Score Improvement
20th +6 Rightful King

Heavenly Techniques[edit]

At 1st level, you can draw from the celestial powers to enhance your swordsmanship. You learn two Heavenly Techniques: Sol and Luna. You can use your Heavenly Techniques a number of times equal to half your Lodestar level (rounded up).

Sol

When you hit a creature with a melee weapon attack, you can spend 1 heavenly technique to imbue your blade with solar radiance. That attack causes additional 2d6 radiant damage, and you regain hit points equal to half the radiant damage caused.

Luna

When you make an attack with a weapon, you can spend 1 heavenly technique to imbue your weapon with lunar radiance. You can roll another d20, and choose the highest result, and on a hit the attack is a critical. If the attack would already be a critical, you roll the damage die of your weapon again.

Blade Mastery[edit]

Also at 2nd level, you become an expert in the use of non heavy blades, that are daggers, shortswords, longswords, scimitars and rapiers. You can use your Dexterity modifier, rather than Strength on attacks using these weapons.

In addition, you gain a bonus of +2 on attack rolls when attacking with a non-heavy blade.

Dancing Blade[edit]

At 2nd level, when you take the Attack action and make a melee weapon attack, you can make an additional attack as part of that action. When you do so, all attacks made against you have Advantage until the start of your next turn.

Lodestar Calling[edit]

At 3rd level, you must choose your calling as a leader. You can choose between the Calling of the Hero and the Calling of the Ruler. Your choice grants you features at 3rd level, and again at 7th, 15th and 18th levels.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

At 5th level, you can attack twice, rather than once, when you take the Attack action on your turn.

Shove[edit]

At 6th level, being a leader is knowing that sometimes you must push your allies into action. Sometimes literally. You can use a Bonus Action to push an ally up to 5 feet to a direction of your choice.

If the ally is currently frightened, stunned or incapacitated (but not at 0 hit points), that target can reroll the save against that condition, ending it on a success.

Dual Strike[edit]

At 9th level, whenever you score a critical hit, you can make two consecutive attacks against the same target.

Subdue[edit]

At 10th level, your ability to exert restraint and mercy awes your enemies. When you reduce a humanoid creature to 0 hit points, you can choose to subdue it instead. That creature is reduced to 1 hit point, and is charmed by you. The creature remains charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the subdued creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.

Charm[edit]

At 11th level, you exude an aura of confidence and leadership that empowers your allies. Friendly creatures within 10 feet of you add your Charisma modifier (minimum of +1) to the damage rolls of their weapon attacks.

Speedtaker[edit]

At 13th level, whenever you reduce a creature to 0 hit points or subdue a creature, you gain 1 speed stack. You can accumulate a number of speed stacks up to your proficiency bonus. You gain a bonus equal to your current number of speed stacks to your attacks, checks and saves using your Dexterity.

You can spend 1 speed stack as an Action to gain the benefits of Haste. Whenever you end your turn under the benefits of Haste, you lose 1 stack.

Dual Guardsman[edit]

At 14th level, you have been trained to protect your allies. Whenever a creature misses a melee weapon attack against you, an ally within 5 feet of your choice gain the benefits of the Dodge action against the next attack made against itself until the start of its next turn. This benefit is loss if both of you are no longer within 5 feet.

Aether[edit]

At 17th level, whenever you score a Dual Strike, the first attack made is imbued with Sol, and the second with Luna, without spending uses of Heavenly Techniques. If you hit both attacks, you regain 1 use of Heavenly Techniques.

Rightful King[edit]

At 20th level, you have proved your worth as a leader and a champion of your people. You gain the following benefits:

  • You regain uses of your Heavenly Techniques after a short or a long rest.
  • Dual Strike is triggered whenever you hit an enemy with a 19-20, regardless of being a critical or not.
  • Your Charisma increases by 4, up to a maximum of 24.

Lodestar Calling[edit]

Calling of the Ruler[edit]

Lodestars who follow the calling of the Ruler seek to command their subjects with kindness and justice. They aspire for power for noble reasons, and understand that the role of a leader is not just to lead, but also to serve those under him, carrying the burden of taking tough decisions and being willing to sacrifice themselves for the good of their people.

Heavenly Inspiration

At 3rd level, when you hit a creature using Sol, you can cause all friendly creatures you can see within 10 feet of you to regain the same amount of hit points you regained.

When you hit a creature using Luna, you can use a reaction to allow one friendly creature within 10 feet to make an attack with a weapon, with Advantage, using its own reaction.

Aura of Command

At 7th level, you exude confidence and command to those under your leadership. Any friendly creature that start its turn within 10 feet of you gain temporary hit points equal to your Charisma modifier (minimum of 1).

Reinvigorating Command

At 15th level, your presence helps your allies to push forward, ignoring their pain and suffering. Whenever a friendly creature starts its turn within 10 feet of you while below half its maximum hit points, it regains a number of hit points up to half your Lodestar level (rounded up). The creature can't go above half its maximum hit points using this feature.

Ruler's Domain

At 18th level, your Heavenly Inspiration, Aura of Command, Reinvigorating Command and Charm have their ranges increases to 30 feet.

Calling of the Hero[edit]

Lodestars who follow the calling of the hero lead by example, rushing in front of their comrades into the battle and acting as beacons of hope for their allies. By placing themselves in harm's ways to protect the innocent and upheld their values, they seek to plant a seed that will inspire their allies.

Hero lodestars are also focused on their combat skills, being great duelists and fighting with reckless abandon, not fearing defeat nor death.

Heroic Charge

At 3rd level, whenever you use your Dancing Blade feature, you can move up to half your movement speed (no action required). If you move at least 10 feet before making a melee weapon attack, that attack have Advantage.

Aura of Heroism

At 7th level, your presence bolstens the resolve of those who follow you. You and creatures within 10 feet of you have Advantage on saving throws against the frightened condition.

In addition, enemies within your aura have Disadvantage on attack rolls against creatures other than you.

Uncanny Dodge

At 15th level, when you take damage from an attack you can see, you can use a reaction to halve the damage taken.

Awakening

At 18th level, when you are below half your maximum hit points, you gain 1 Speed Stack at the start of each of your turns.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Lodestar class, you must meet these prerequisites: 13 Charisma, 13 Dexterity

Proficiencies. When you multiclass into the Lodestar class, you gain the following proficiencies: Simple weapons, martial weapons, light armor, medium armor.

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