Lobster (4e Race)
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A regular lobster that has evolved into complex thinking, as well as exponential growth.
|Average Height: 4'00"-6'03" in length.|
|Average Weight: 170-200 lb.|
|Ability Scores: +2 Strength, +2 Wisdom|
|Speed: 5 squares|
|Languages: Common, Deep Speech|
|Skill Bonuses: +2 Endurance, +2 Nature|
|There's No Lobster Armor, Silly!: You do not have armor proficiencies, and cannot wear armor that is not custom made. Instead, you gain a +2 bonus to AC.|
|An Understanding Creature: You are able to understand any other commonly used language (Goblin, Elven, etc.) but not read, write, or speak them unless you make an effort to learn them.|
|No Gods, No Masters: You cannot worship a religion.|
|Aquatic: You can breathe underwater as well as on land.|
|Big Meaty Claws: Your claws are a weapon with which you are proficient. They give a +2 proficiency bonus, have the off-hand property, and are part of the hammer weapon group. You gain Big Meaty Claws At-will Power.|
Lobsters have been around for centuries, yet only recently have they found the necessity to become sentient. No one knows how or why they developed such a dramatic change, but it has changed the ways of the seafloor forever. They were only really discovered because they began to emerge from the ocean floor and begin to integrate themselves into society for some reason.
Lobsters are exactly what you'd expect to see when you hear the word lobster, except four times larger. While usually a brownish color with no hair, some claim to have spotted all orts of colors, ranging from blue to green to purple. In terms of length, they are about four and a half feet long, and when they are standing normally, can reach up to about 3 and a half feet in height.
Attitudes and Beliefs
Lobsters are understanding creatures. They will usually cause no harm to a peaceful society, and merely try to blend in among a myriad of humanoids. This is obviously quite difficult, as not everyone has accepted the Lobster way. Lobsters will fight on occasion to test their newfound strength, mostly challenging aquatic races in order to prove its domniancy on the seafloor. Otherwise, a Lobsters combat is defensive or territorial, and they would rarely attack for any other reason. Religiously, Lobsters do not care for the gods, and frankly, find prayer and faith ultimately pointless. They instead choose to believe in their own Lobster solipsism, thinking that they are destined to be the most powerful beings in the universe.
Lobsters never have abundant communities, and will always live alone. However, it is not uncommon to find two Lobsters in the same place. Such a coincidence might lead to a brawl, making the Lobsters more feared than they already are. Obviously, the presence of a Lobster will put most folk at unease, but adventurers and travellers will pay it no mind with all they've seen already.
Lobsters are brutal and powerful, believing heavily in their own strengths. Most do not like to have company when they travel, but some might admit that they need it. Here are some sample Lobster adventurers:
Fighter: Larry travels the world in seek of new foes. He has partnered up with some worthy companions with goals of their own, but those dont matter to Larry. All that matters to Larry is bloodshed.
Fist-Master: Millie is a hand-to-claw brawler. She travels the world in seek of new tactics, so that she might one day reclaim her home.
Warlock: Lio has struck a deal with the devil to gain his powers. He strives to burn all who oppose him, and his flames will stop at nothing, not even the ocean floor.
Roleplaying a Lobster
Play a Lobster if you want...
- To be feared by many, almost all.
- To be unhindered and nearly unmatched in the water.
- To seek new strengths and new heights in the world.
- To play a race that favors the fighter, warlock, and fist-master classes.
Lobster Characteristics: Large, Strong, Sloppy
Lobster Male Names: Any. They adopt their names from other societies.
Lobster Female Names: Any. They adopt their names from other societies.